Networking optimization/bugfixes (hull water volumes & wall damage are synced, more reliable inventory updates, AICharacter sync changes), proper particle collisions with walls
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+4
-4
@@ -256,11 +256,11 @@
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//
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// pictureBox1
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//
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this.pictureBox1.BackColor = System.Drawing.Color.OrangeRed;
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this.pictureBox1.BackColor = System.Drawing.Color.Transparent;
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this.pictureBox1.Image = ((System.Drawing.Image)(resources.GetObject("pictureBox1.Image")));
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this.pictureBox1.Location = new System.Drawing.Point(0, 26);
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this.pictureBox1.Location = new System.Drawing.Point(-8, 12);
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this.pictureBox1.Name = "pictureBox1";
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this.pictureBox1.Size = new System.Drawing.Size(784, 42);
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this.pictureBox1.Size = new System.Drawing.Size(802, 56);
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this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
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this.pictureBox1.TabIndex = 17;
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this.pictureBox1.TabStop = false;
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@@ -299,7 +299,7 @@
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("$this.BackgroundImage")));
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this.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
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this.BackgroundImageLayout = System.Windows.Forms.ImageLayout.None;
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this.ClientSize = new System.Drawing.Size(784, 562);
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this.Controls.Add(this.exeButton);
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this.Controls.Add(this.exeBox);
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