Networking optimization/bugfixes (hull water volumes & wall damage are synced, more reliable inventory updates, AICharacter sync changes), proper particle collisions with walls
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@@ -223,6 +223,8 @@ namespace FarseerPhysics.Collision
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public static float Evaluate(int indexA, int indexB, float t)
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{
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if (float.IsNaN(t)) return 0.0f;
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Transform xfA, xfB;
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_sweepA.GetTransform(out xfA, t);
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_sweepB.GetTransform(out xfB, t);
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