Networking optimization/bugfixes (hull water volumes & wall damage are synced, more reliable inventory updates, AICharacter sync changes), proper particle collisions with walls

This commit is contained in:
Regalis
2015-09-25 18:56:39 +03:00
parent 3587b4a4bb
commit 53e729ea11
27 changed files with 50344 additions and 273 deletions
@@ -223,6 +223,8 @@ namespace FarseerPhysics.Collision
public static float Evaluate(int indexA, int indexB, float t)
{
if (float.IsNaN(t)) return 0.0f;
Transform xfA, xfB;
_sweepA.GetTransform(out xfA, t);
_sweepB.GetTransform(out xfB, t);