Unstable 0.1300.0.7

This commit is contained in:
Markus Isberg
2021-04-07 15:24:22 +03:00
parent 96b2184811
commit 538c3dbfc3
47 changed files with 246 additions and 103 deletions
@@ -819,16 +819,12 @@ namespace Barotrauma
}
for (int i = 1; i <= particleAmount; i++)
{
var worldRect = section.WorldRect;
Vector2 particlePos = new Vector2(
Rand.Range(section.rect.X, section.rect.Right),
Rand.Range(section.rect.Y - section.rect.Height, section.rect.Y));
Rand.Range(worldRect.X, worldRect.Right),
Rand.Range(worldRect.Y - worldRect.Height, worldRect.Y));
if (Submarine != null)
{
particlePos += Submarine.DrawPosition;
}
var particle = GameMain.ParticleManager.CreateParticle("shrapnel", particlePos, Rand.Vector(Rand.Range(1.0f, 50.0f)));
var particle = GameMain.ParticleManager.CreateParticle("shrapnel", particlePos, Rand.Vector(Rand.Range(1.0f, 50.0f)), collisionIgnoreTimer: 1f);
if (particle == null) break;
}
}