Unstable 0.1300.0.7
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@@ -1127,6 +1127,7 @@ namespace Barotrauma
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if (statusEffect.type != actionType) { continue; }
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if (statusEffect.type == ActionType.OnDamaged)
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{
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if (character.LastDamage.Afflictions == null || character.LastDamage.Afflictions.None(a => a.Prefab.AfflictionType == "damage")) { continue; }
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if (statusEffect.OnlyPlayerTriggered)
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{
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if (character.LastAttacker == null || !character.LastAttacker.IsPlayer)
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