Unstable 0.1300.0.7

This commit is contained in:
Markus Isberg
2021-04-07 15:24:22 +03:00
parent 96b2184811
commit 538c3dbfc3
47 changed files with 246 additions and 103 deletions
@@ -1343,6 +1343,22 @@ namespace Barotrauma
/// </summary>
public float SpeedMultiplier { get; private set; } = 1;
private double propulsionSpeedMultiplierLastSet;
private float propulsionSpeedMultiplier;
/// <summary>
/// Can be used to modify the speed at which Propulsion ItemComponents move the character via StatusEffects (e.g. heavy suit can slow down underwater scooters)
/// </summary>
public float PropulsionSpeedMultiplier
{
get { return propulsionSpeedMultiplier; }
set
{
propulsionSpeedMultiplier = value;
propulsionSpeedMultiplierLastSet = Timing.TotalTime;
}
}
public void StackSpeedMultiplier(float val)
{
if (val < 1f)
@@ -1365,6 +1381,10 @@ namespace Barotrauma
{
greatestPositiveSpeedMultiplier = 1f;
greatestNegativeSpeedMultiplier = 1f;
if (Timing.TotalTime > propulsionSpeedMultiplierLastSet + 0.1)
{
propulsionSpeedMultiplier = 1.0f;
}
}
private float greatestNegativeHealthMultiplier = 1f;
@@ -3420,6 +3440,7 @@ namespace Barotrauma
if (statusEffect.type != actionType) { continue; }
if (statusEffect.type == ActionType.OnDamaged)
{
if (LastDamage.Afflictions == null || LastDamage.Afflictions.None(a => a.Prefab.AfflictionType == "damage")) { continue; }
if (statusEffect.OnlyPlayerTriggered)
{
if (LastAttacker == null || !LastAttacker.IsPlayer)