Unstable 0.1300.0.7
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@@ -121,7 +121,7 @@ namespace Barotrauma
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{
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float value = CumulatedDevotion + (AIObjectiveManager.LowestOrderPriority * PriorityModifier);
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float max = AIObjectiveManager.LowestOrderPriority - 1;
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if (reactor != null && reactor.PowerOn && Option == "powerup")
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if (reactor != null && reactor.PowerOn && reactor.FissionRate > 1 && Option == "powerup")
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{
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// Decrease the priority when targeting a reactor that is already on.
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value /= 2;
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