(f6f86c3b6) Use relative scales in store UI, gave more space to the amount input box

This commit is contained in:
Joonas Rikkonen
2019-05-16 07:00:14 +03:00
parent 9ba7dee1d7
commit 531c572216
12 changed files with 117 additions and 203 deletions
@@ -121,90 +121,7 @@ namespace Barotrauma
MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
MainLimb.PullJointEnabled = true;
}
character.SelectedConstruction = character.MemState[0].SelectedItem;
}
if (character.MemState[0].Animation == AnimController.Animation.CPR)
{
character.AnimController.Anim = AnimController.Animation.CPR;
}
else if (character.AnimController.Anim == AnimController.Animation.CPR)
{
character.AnimController.Anim = AnimController.Animation.None;
}
Vector2 newVelocity = Collider.LinearVelocity;
Vector2 newPosition = Collider.SimPosition;
float newRotation = Collider.Rotation;
float newAngularVelocity = Collider.AngularVelocity;
Collider.CorrectPosition(character.MemState, out newPosition, out newVelocity, out newRotation, out newAngularVelocity);
newVelocity = newVelocity.ClampLength(100.0f);
if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; }
overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero;
Collider.LinearVelocity = newVelocity;
Collider.AngularVelocity = newAngularVelocity;
float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
float errorTolerance = character.AllowInput ? 0.01f : 0.2f;
if (distSqrd > errorTolerance)
{
if (distSqrd > 10.0f || !character.AllowInput)
{
Collider.TargetRotation = newRotation;
SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
}
else
{
Collider.TargetRotation = newRotation;
Collider.TargetPosition = newPosition;
Collider.MoveToTargetPosition(true);
}
}
//unconscious/dead characters can't correct their position using AnimController movement
// -> we need to correct it manually
if (!character.AllowInput)
{
float mainLimbDistSqrd = Vector2.DistanceSquared(MainLimb.PullJointWorldAnchorA, Collider.SimPosition);
float mainLimbErrorTolerance = 0.1f;
//if the main limb is roughly at the correct position and the collider isn't moving (much at least),
//don't attempt to correct the position.
if (mainLimbDistSqrd > mainLimbErrorTolerance || Collider.LinearVelocity.LengthSquared() > 0.05f)
{
MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
MainLimb.PullJointEnabled = true;
}
}
}
character.MemLocalState.Clear();
}
else
{
//remove states with a timestamp (there may still timestamp-based states
//in the list if the controlled character switches from timestamp-based interpolation to ID-based)
character.MemState.RemoveAll(m => m.Timestamp > 0.0f);
for (int i = 0; i < character.MemLocalState.Count; i++)
{
if (character.Submarine == null)
{
//transform in-sub coordinates to outside coordinates
if (character.MemLocalState[i].Position.Y > lowestSubPos)
{
character.MemLocalState[i].TransformInToOutside();
}
}
else if (currentHull?.Submarine != null)
{
//transform outside coordinates to in-sub coordinates
if (character.MemLocalState[i].Position.Y < lowestSubPos)
{
character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
}
}
}
character.MemLocalState.Clear();
}
@@ -330,12 +330,7 @@ namespace Barotrauma
if (childrenNeedsRecalculation)
{
foreach (GUIComponent child in Content.Children)
{
ClampChildMouseRects(child);
}
RepositionChildren();
childrenNeedsRecalculation = false;
RecalculateChildren();
}
UpdateOrder = order;
@@ -367,6 +362,16 @@ namespace Barotrauma
OnAddedToGUIUpdateList?.Invoke(this);
}
public void RecalculateChildren()
{
foreach (GUIComponent child in Content.Children)
{
ClampChildMouseRects(child);
}
RepositionChildren();
childrenNeedsRecalculation = false;
}
private void ClampChildMouseRects(GUIComponent child)
{
child.ClampMouseRectToParent = true;
@@ -101,6 +101,12 @@ namespace Barotrauma
}
}
public GUILayoutGroup LayoutGroup
{
get;
private set;
}
public float valueStep;
private float pressedTimer;
@@ -109,9 +115,9 @@ namespace Barotrauma
public GUINumberInput(RectTransform rectT, NumberType inputType, string style = "", Alignment textAlignment = Alignment.Center) : base(style, rectT)
{
var layoutGroup = new GUILayoutGroup(new RectTransform(Vector2.One, rectT), isHorizontal: true) { Stretch = true };
LayoutGroup = new GUILayoutGroup(new RectTransform(Vector2.One, rectT), isHorizontal: true) { Stretch = true };
TextBox = new GUITextBox(new RectTransform(Vector2.One, layoutGroup.RectTransform), textAlignment: textAlignment, style: style)
TextBox = new GUITextBox(new RectTransform(Vector2.One, LayoutGroup.RectTransform), textAlignment: textAlignment, style: style)
{
ClampText = false,
// For some reason the caret in the number inputs is dimmer than it should.
@@ -120,7 +126,7 @@ namespace Barotrauma
CaretColor = Color.White
};
TextBox.OnTextChanged += TextChanged;
var buttonArea = new GUIFrame(new RectTransform(new Vector2(0.02f, 1.0f), layoutGroup.RectTransform, Anchor.CenterRight) { MinSize = new Point(Rect.Height, 0) }, style: null);
var buttonArea = new GUIFrame(new RectTransform(new Vector2(0.02f, 1.0f), LayoutGroup.RectTransform, Anchor.CenterRight) { MinSize = new Point(Rect.Height, 0) }, style: null);
PlusButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.5f), buttonArea.RectTransform), "+");
PlusButton.OnButtonDown += () =>
{
@@ -760,6 +760,8 @@ namespace Barotrauma
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUIButton loadGameButton;
public Action<Submarine, string, string> StartNewGame;
@@ -637,49 +637,52 @@ namespace Barotrauma
private void CreateItemFrame(PurchasedItem pi, PriceInfo priceInfo, GUIListBox listBox, int width)
{
GUIFrame frame = new GUIFrame(new RectTransform(new Point(listBox.Rect.Width, 50), listBox.Content.RectTransform), style: "ListBoxElement")
GUIFrame frame = new GUIFrame(new RectTransform(new Point(listBox.Content.Rect.Width, (int)(GUI.Scale * 50)), listBox.Content.RectTransform), style: "ListBoxElement")
{
UserData = pi,
ToolTip = pi.ItemPrefab.Description
};
var content = new GUILayoutGroup(new RectTransform(Vector2.One, frame.RectTransform), isHorizontal: true)
{
RelativeSpacing = 0.02f,
Stretch = true
};
ScalableFont font = listBox.Rect.Width < 280 ? GUI.SmallFont : GUI.Font;
GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Point(listBox.Rect.Width - (pi.Quantity > 0 ? 160 : 120), 25), frame.RectTransform, Anchor.CenterLeft)
{
AbsoluteOffset = new Point(40, 0),
}, pi.ItemPrefab.Name, font: font)
{
ToolTip = pi.ItemPrefab.Description
};
textBlock.Text = ToolBox.LimitString(textBlock.Text, textBlock.Font, textBlock.Rect.Width);
Sprite itemIcon = pi.ItemPrefab.InventoryIcon ?? pi.ItemPrefab.sprite;
if (itemIcon != null)
{
GUIImage img = new GUIImage(new RectTransform(new Point(40, 40), frame.RectTransform, Anchor.CenterLeft), itemIcon)
GUIImage img = new GUIImage(new RectTransform(new Point((int)(content.Rect.Height * 0.8f)), content.RectTransform, Anchor.CenterLeft), itemIcon, scaleToFit: true)
{
Color = itemIcon == pi.ItemPrefab.InventoryIcon ? pi.ItemPrefab.InventoryIconColor : pi.ItemPrefab.SpriteColor
};
img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f);
img.RectTransform.MaxSize = img.Rect.Size;
//img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f);
}
textBlock = new GUITextBlock(new RectTransform(new Point(60, 25), frame.RectTransform, Anchor.CenterRight)
{ AbsoluteOffset = new Point(pi.Quantity > 0 ? 70 : 25, 0) },
GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(0.6f, 1.0f), content.RectTransform),
pi.ItemPrefab.Name, font: font)
{
ToolTip = pi.ItemPrefab.Description
};
new GUITextBlock(new RectTransform(new Vector2(0.2f, 1.0f), content.RectTransform),
priceInfo.BuyPrice.ToString(), font: font, textAlignment: Alignment.CenterRight)
{
ToolTip = pi.ItemPrefab.Description
};
//If its the store menu, quantity will always be 0
GUINumberInput amountInput = null;
if (pi.Quantity > 0)
{
var amountInput = new GUINumberInput(new RectTransform(new Point(50, 40), frame.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(20, 0) },
amountInput = new GUINumberInput(new RectTransform(new Vector2(0.3f, 1.0f), content.RectTransform),
GUINumberInput.NumberType.Int)
{
MinValueInt = 0,
MaxValueInt = 1000,
MaxValueInt = 100,
UserData = pi,
IntValue = pi.Quantity
};
@@ -711,6 +714,11 @@ namespace Barotrauma
}
};
}
listBox.RecalculateChildren();
content.Recalculate();
content.RectTransform.RecalculateChildren(true, true);
amountInput?.LayoutGroup.Recalculate();
textBlock.Text = ToolBox.LimitString(textBlock.Text, textBlock.Font, textBlock.Rect.Width);
}
private bool BuyItem(GUIComponent component, object obj)