Updating lightSource.hullsInRange when a convex hull is removed, some cleanup
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@@ -86,7 +86,7 @@ namespace Barotrauma.Lights
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{
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range = MathHelper.Clamp(value, 0.0f, 2048.0f);
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if (Math.Abs(prevHullUpdateRange - range)<5.0f) return;
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if (Math.Abs(prevHullUpdateRange - range) < 5.0f) return;
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UpdateHullsInRange();
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prevHullUpdateRange = range;
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@@ -136,6 +136,8 @@ namespace Barotrauma.Lights
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{
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if (!CastShadows) return;
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if (hullsInRange == null) hullsInRange = new List<ConvexHull>();
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hullsInRange.Clear();
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if (range < 1.0f || color.A < 0.01f) return;
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@@ -156,6 +158,11 @@ namespace Barotrauma.Lights
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}
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}
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public void NeedsHullUpdate()
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{
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hullsInRange = null;
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}
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public void Draw(SpriteBatch spriteBatch)
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{
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if (range > 1.0f)
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