Fixed limb lightsource flipping (or actually disabled flipping altogether and just made the lightsource follow the rotation of the limb)
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@@ -500,7 +500,6 @@ namespace Barotrauma
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if (LightSource != null)
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{
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LightSource.Position = body.DrawPosition;
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LightSource.Rotation = body.DrawRotation;
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}
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foreach (WearableSprite wearable in wearingItems)
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