ServerEntityEventManager doesn't process received events until the character inputs of the client for the corresponding frame have been processed (fixes character movement lagging behind EntityEvents at the servers side)

+ split character networking logic into a separate file, characters drop items at the position of their collider instead of hands
This commit is contained in:
Regalis
2017-02-09 18:56:28 +02:00
parent 1f16bef01c
commit 52bf73722f
29 changed files with 959 additions and 827 deletions

View File

@@ -33,7 +33,7 @@ namespace Barotrauma.Networking
WriteEvent(tempBuffer, e, recipient);
Debug.Assert(
tempBuffer.LengthBytes < 256,
tempBuffer.LengthBytes < 128,
"Maximum EntityEvent size exceeded when serializing \""+e.Entity+"\"!");
#if DEBUG
@@ -50,67 +50,10 @@ namespace Barotrauma.Networking
msg.WritePadBits();
}
}
/// <summary>
/// Read the events from the message, ignoring ones we've already received
/// </summary>
protected void Read(NetIncomingMessage msg, float sendingTime, ref UInt32 lastReceivedID, Client sender = null)
{
UInt32 firstEventID = msg.ReadUInt32();
int eventCount = msg.ReadByte();
for (int i = 0; i < eventCount; i++)
{
UInt32 thisEventID = firstEventID + (UInt32)i;
UInt16 entityID = msg.ReadUInt16();
byte msgLength = msg.ReadByte();
INetSerializable entity = Entity.FindEntityByID(entityID) as INetSerializable;
//skip the event if we've already received it or if the entity isn't found
if (thisEventID != lastReceivedID + 1 || entity == null)
{
if (thisEventID != lastReceivedID + 1)
{
DebugConsole.NewMessage("received msg "+thisEventID, Microsoft.Xna.Framework.Color.Red);
}
else if (entity == null)
{
DebugConsole.NewMessage("received msg " + thisEventID+", entity "+entityID+" not found", Microsoft.Xna.Framework.Color.Red);
}
msg.Position += msgLength * 8;
}
else
{
long msgPosition = msg.Position;
DebugConsole.NewMessage("received msg "+thisEventID+ " ("+entity.ToString()+")", Microsoft.Xna.Framework.Color.Green);
lastReceivedID++;
try
{
ReadEvent(msg, entity, sendingTime, sender);
}
catch (Exception e)
{
#if DEBUG
DebugConsole.ThrowError("Failed to read event for entity \""+entity.ToString()+"\"!", e);
#endif
msg.Position = msgPosition + msgLength * 8;
}
}
msg.ReadPadBits();
}
}
protected virtual void WriteEvent(NetBuffer buffer, NetEntityEvent entityEvent, Client recipient = null)
{
throw new NotImplementedException();
}
protected virtual void ReadEvent(NetIncomingMessage buffer, INetSerializable entity, float sendingTime, Client sender = null)
{
throw new NotImplementedException();
}
}
}