ServerEntityEventManager doesn't process received events until the character inputs of the client for the corresponding frame have been processed (fixes character movement lagging behind EntityEvents at the servers side)

+ split character networking logic into a separate file, characters drop items at the position of their collider instead of hands
This commit is contained in:
Regalis
2017-02-09 18:56:28 +02:00
parent 1f16bef01c
commit 52bf73722f
29 changed files with 959 additions and 827 deletions
@@ -147,7 +147,7 @@ namespace Barotrauma.Items.Components
msg.Write(IsActive);
}
public void ServerRead(ClientNetObject type, NetIncomingMessage msg, Client c)
public void ServerRead(ClientNetObject type, NetBuffer msg, Client c)
{
bool active = msg.ReadBoolean();
@@ -164,7 +164,7 @@ namespace Barotrauma.Items.Components
msg.Write(IsActive);
}
public void ClientRead(ServerNetObject type, NetIncomingMessage msg, float sendingTime)
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
{
SetActive(msg.ReadBoolean());
}
@@ -453,7 +453,7 @@ namespace Barotrauma.Items.Components
msg.WriteRangedInteger(-1, fabricableItems.Count - 1, itemIndex);
}
public void ServerRead(ClientNetObject type, NetIncomingMessage msg, Client c)
public void ServerRead(ClientNetObject type, NetBuffer msg, Client c)
{
int itemIndex = msg.ReadRangedInteger(-1, fabricableItems.Count - 1);
@@ -482,7 +482,7 @@ namespace Barotrauma.Items.Components
msg.WriteRangedInteger(-1, fabricableItems.Count - 1, itemIndex);
}
public void ClientRead(ServerNetObject type, NetIncomingMessage msg, float sendingTime)
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
{
int itemIndex = msg.ReadRangedInteger(-1, fabricableItems.Count - 1);
@@ -234,7 +234,7 @@ namespace Barotrauma.Items.Components
msg.Write(IsActive);
}
public void ServerRead(ClientNetObject type, Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
public void ServerRead(ClientNetObject type, Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c)
{
float flowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f;
bool isActive = msg.ReadBoolean();
@@ -252,7 +252,7 @@ namespace Barotrauma.Items.Components
msg.Write(IsActive);
}
public void ClientRead(ServerNetObject type, Lidgren.Network.NetIncomingMessage msg, float sendingTime)
public void ClientRead(ServerNetObject type, Lidgren.Network.NetBuffer msg, float sendingTime)
{
FlowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f;
IsActive = msg.ReadBoolean();
@@ -431,7 +431,7 @@ namespace Barotrauma.Items.Components
msg.Write(IsActive);
}
public void ServerRead(ClientNetObject type, Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
public void ServerRead(ClientNetObject type, Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c)
{
bool isActive = msg.ReadBoolean();
@@ -448,7 +448,7 @@ namespace Barotrauma.Items.Components
msg.Write(IsActive);
}
public void ClientRead(ServerNetObject type, Lidgren.Network.NetIncomingMessage msg, float sendingTime)
public void ClientRead(ServerNetObject type, Lidgren.Network.NetBuffer msg, float sendingTime)
{
IsActive = msg.ReadBoolean();
isActiveTickBox.Selected = IsActive;
@@ -561,7 +561,7 @@ namespace Barotrauma.Items.Components
msg.WriteRangedSingle(fissionRate, 0.0f, 100.0f, 8);
}
public void ServerRead(ClientNetObject type, NetIncomingMessage msg, Client c)
public void ServerRead(ClientNetObject type, NetBuffer msg, Client c)
{
bool autoTemp = msg.ReadBoolean();
float shutDownTemp = msg.ReadRangedSingle(0.0f, 10000.0f, 8);
@@ -591,7 +591,7 @@ namespace Barotrauma.Items.Components
msg.WriteRangedSingle(fissionRate, 0.0f, 100.0f, 8);
}
public void ClientRead(ServerNetObject type, NetIncomingMessage msg, float sendingTime)
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
{
Temperature = msg.ReadRangedSingle(0.0f, 10000.0f, 16);
@@ -486,7 +486,7 @@ namespace Barotrauma.Items.Components
}
}
public void ServerRead(ClientNetObject type, Lidgren.Network.NetIncomingMessage msg, Barotrauma.Networking.Client c)
public void ServerRead(ClientNetObject type, Lidgren.Network.NetBuffer msg, Barotrauma.Networking.Client c)
{
bool autoPilot = msg.ReadBoolean();
Vector2 newTargetVelocity = targetVelocity;
@@ -569,7 +569,7 @@ namespace Barotrauma.Items.Components
}
}
public void ClientRead(ServerNetObject type, Lidgren.Network.NetIncomingMessage msg, float sendingTime)
public void ClientRead(ServerNetObject type, Lidgren.Network.NetBuffer msg, float sendingTime)
{
bool autoPilot = msg.ReadBoolean();
Vector2 newTargetVelocity = targetVelocity;