fix character death
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@@ -3748,10 +3748,6 @@ namespace Barotrauma
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GameMain.NetworkMember.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.Status });
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GameMain.NetworkMember.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.Status });
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}
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}
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#if SERVER
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GameMain.Lua.hook.Call("characterDeath", new MoonSharp.Interpreter.DynValue[] { MoonSharp.Interpreter.UserData.Create(this) });
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#endif
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isDead = true;
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isDead = true;
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ApplyStatusEffects(ActionType.OnDeath, 1.0f);
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ApplyStatusEffects(ActionType.OnDeath, 1.0f);
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@@ -3813,6 +3809,11 @@ namespace Barotrauma
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{
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{
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GameMain.GameSession.KillCharacter(this);
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GameMain.GameSession.KillCharacter(this);
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}
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}
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#if SERVER
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GameMain.Lua.hook.Call("characterDeath", new MoonSharp.Interpreter.DynValue[] { MoonSharp.Interpreter.UserData.Create(this) });
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#endif
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}
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}
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partial void KillProjSpecific(CauseOfDeathType causeOfDeath, Affliction causeOfDeathAffliction, bool log);
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partial void KillProjSpecific(CauseOfDeathType causeOfDeath, Affliction causeOfDeathAffliction, bool log);
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