OBT/1.1.1 (#51)

Reverted an outdated change which is no longer in use
Removed CL-EP install command due to partical system issues
This commit is contained in:
NotAlwaysTrue
2026-03-13 13:34:21 +08:00
committed by GitHub
parent 679ffd380b
commit 5207b381b7
3 changed files with 38 additions and 35 deletions

View File

@@ -1317,10 +1317,14 @@ namespace Barotrauma
GameMain.LuaCs.ToggleDebugger(port);
}));
/*
commands.Add(new Command("install_cl_ep", "Installs Client-Side ProjectEP into your client.", (string[] args) =>
{
LuaCsInstaller.Install();
}));
*/
// Removed due to critical partical issues
// TODO: Partical manager requires a refactor to solve race condition
commands.Add(new Command("randomizeseed", "randomizeseed: Toggles level seed randomization on/off.", (string[] args) =>
{

View File

@@ -2,17 +2,16 @@
using Barotrauma.IO;
using Barotrauma.Items.Components;
using Barotrauma.Networking;
using Barotrauma.PerkBehaviors;
using FarseerPhysics;
using FarseerPhysics.Dynamics;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using System.Linq;
using System.Xml.Linq;
using Barotrauma.PerkBehaviors;
using Voronoi2;
namespace Barotrauma
@@ -509,16 +508,23 @@ namespace Barotrauma
return dockedBorders;
}
private readonly ConcurrentBag<Submarine> connectedSubs;
private readonly HashSet<Submarine> connectedSubs;
/// <summary>
/// Returns a list of all submarines that are connected to this one via docking ports, including this sub.
/// </summary>
public ConcurrentBag<Submarine> GetConnectedSubs()
public IEnumerable<Submarine> GetConnectedSubs()
{
return connectedSubs;
}
private void GetConnectedSubsRecursive(ConcurrentBag<Submarine> subs)
public void RefreshConnectedSubs()
{
connectedSubs.Clear();
connectedSubs.Add(this);
GetConnectedSubsRecursive(connectedSubs);
}
private void GetConnectedSubsRecursive(HashSet<Submarine> subs)
{
foreach (Submarine dockedSub in DockedTo)
{
@@ -528,12 +534,6 @@ namespace Barotrauma
}
}
public void RefreshConnectedSubs()
{
connectedSubs.Clear();
connectedSubs.Add(this);
GetConnectedSubsRecursive(connectedSubs);
}
/// <summary>
/// Attempt to find a spawn position close to the specified position where the sub doesn't collide with walls/ruins
/// </summary>
@@ -1551,7 +1551,6 @@ namespace Barotrauma
if (includingConnectedSubs)
{
// Performance-sensitive code -> implemented without Linq.
foreach (Submarine s in connectedSubs)
{
if (s == entity.Submarine && (allowDifferentTeam || entity.Submarine.TeamID == TeamID) && (allowDifferentType || entity.Submarine.Info.Type == Info.Type))
@@ -1643,7 +1642,7 @@ namespace Barotrauma
{
Stopwatch sw = Stopwatch.StartNew();
connectedSubs = new ConcurrentBag<Submarine>
connectedSubs = new HashSet<Submarine>(2)
{
this
};

View File

@@ -153,7 +153,7 @@ namespace Barotrauma
GameMain.PerformanceCounter.AddElapsedTicks("Update:GameSession", sw.ElapsedTicks);
sw.Restart();
GameMain.ParticleManager.Update((float)deltaTime);
GameMain.ParticleManager?.Update((float)deltaTime);
sw.Stop();
GameMain.PerformanceCounter.AddElapsedTicks("Update:Particle", sw.ElapsedTicks);