OBT/1.1.1 (#51)

Reverted an outdated change which is no longer in use
Removed CL-EP install command due to partical system issues
This commit is contained in:
NotAlwaysTrue
2026-03-13 13:34:21 +08:00
committed by GitHub
parent 679ffd380b
commit 5207b381b7
3 changed files with 38 additions and 35 deletions
@@ -1317,10 +1317,14 @@ namespace Barotrauma
GameMain.LuaCs.ToggleDebugger(port); GameMain.LuaCs.ToggleDebugger(port);
})); }));
/*
commands.Add(new Command("install_cl_ep", "Installs Client-Side ProjectEP into your client.", (string[] args) => commands.Add(new Command("install_cl_ep", "Installs Client-Side ProjectEP into your client.", (string[] args) =>
{ {
LuaCsInstaller.Install(); LuaCsInstaller.Install();
})); }));
*/
// Removed due to critical partical issues
// TODO: Partical manager requires a refactor to solve race condition
commands.Add(new Command("randomizeseed", "randomizeseed: Toggles level seed randomization on/off.", (string[] args) => commands.Add(new Command("randomizeseed", "randomizeseed: Toggles level seed randomization on/off.", (string[] args) =>
{ {
@@ -2,17 +2,16 @@
using Barotrauma.IO; using Barotrauma.IO;
using Barotrauma.Items.Components; using Barotrauma.Items.Components;
using Barotrauma.Networking; using Barotrauma.Networking;
using Barotrauma.PerkBehaviors;
using FarseerPhysics; using FarseerPhysics;
using FarseerPhysics.Dynamics; using FarseerPhysics.Dynamics;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using System; using System;
using System.Collections.Concurrent;
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections.Immutable; using System.Collections.Immutable;
using System.Diagnostics; using System.Diagnostics;
using System.Linq; using System.Linq;
using System.Xml.Linq; using System.Xml.Linq;
using Barotrauma.PerkBehaviors;
using Voronoi2; using Voronoi2;
namespace Barotrauma namespace Barotrauma
@@ -509,16 +508,23 @@ namespace Barotrauma
return dockedBorders; return dockedBorders;
} }
private readonly ConcurrentBag<Submarine> connectedSubs; private readonly HashSet<Submarine> connectedSubs;
/// <summary> /// <summary>
/// Returns a list of all submarines that are connected to this one via docking ports, including this sub. /// Returns a list of all submarines that are connected to this one via docking ports, including this sub.
/// </summary> /// </summary>
public ConcurrentBag<Submarine> GetConnectedSubs() public IEnumerable<Submarine> GetConnectedSubs()
{ {
return connectedSubs; return connectedSubs;
} }
private void GetConnectedSubsRecursive(ConcurrentBag<Submarine> subs) public void RefreshConnectedSubs()
{
connectedSubs.Clear();
connectedSubs.Add(this);
GetConnectedSubsRecursive(connectedSubs);
}
private void GetConnectedSubsRecursive(HashSet<Submarine> subs)
{ {
foreach (Submarine dockedSub in DockedTo) foreach (Submarine dockedSub in DockedTo)
{ {
@@ -528,12 +534,6 @@ namespace Barotrauma
} }
} }
public void RefreshConnectedSubs()
{
connectedSubs.Clear();
connectedSubs.Add(this);
GetConnectedSubsRecursive(connectedSubs);
}
/// <summary> /// <summary>
/// Attempt to find a spawn position close to the specified position where the sub doesn't collide with walls/ruins /// Attempt to find a spawn position close to the specified position where the sub doesn't collide with walls/ruins
/// </summary> /// </summary>
@@ -1551,7 +1551,6 @@ namespace Barotrauma
if (includingConnectedSubs) if (includingConnectedSubs)
{ {
// Performance-sensitive code -> implemented without Linq. // Performance-sensitive code -> implemented without Linq.
foreach (Submarine s in connectedSubs) foreach (Submarine s in connectedSubs)
{ {
if (s == entity.Submarine && (allowDifferentTeam || entity.Submarine.TeamID == TeamID) && (allowDifferentType || entity.Submarine.Info.Type == Info.Type)) if (s == entity.Submarine && (allowDifferentTeam || entity.Submarine.TeamID == TeamID) && (allowDifferentType || entity.Submarine.Info.Type == Info.Type))
@@ -1643,7 +1642,7 @@ namespace Barotrauma
{ {
Stopwatch sw = Stopwatch.StartNew(); Stopwatch sw = Stopwatch.StartNew();
connectedSubs = new ConcurrentBag<Submarine> connectedSubs = new HashSet<Submarine>(2)
{ {
this this
}; };
@@ -1830,7 +1829,7 @@ namespace Barotrauma
} }
} }
if (Screen.Selected is { IsEditor: false }) if (Screen.Selected is { IsEditor : false })
{ {
foreach (Identifier layer in Info.LayersHiddenByDefault) foreach (Identifier layer in Info.LayersHiddenByDefault)
{ {
@@ -153,7 +153,7 @@ namespace Barotrauma
GameMain.PerformanceCounter.AddElapsedTicks("Update:GameSession", sw.ElapsedTicks); GameMain.PerformanceCounter.AddElapsedTicks("Update:GameSession", sw.ElapsedTicks);
sw.Restart(); sw.Restart();
GameMain.ParticleManager.Update((float)deltaTime); GameMain.ParticleManager?.Update((float)deltaTime);
sw.Stop(); sw.Stop();
GameMain.PerformanceCounter.AddElapsedTicks("Update:Particle", sw.ElapsedTicks); GameMain.PerformanceCounter.AddElapsedTicks("Update:Particle", sw.ElapsedTicks);