Added GameAnalytics framework which can be used to collect usage statistics. When starting the game for the first time, the player can select whether they want to send usage data or not. Atm only used to collect crash reports.
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@@ -6,6 +6,7 @@ using System.Text;
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#if WINDOWS
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using System.Windows.Forms;
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using GameAnalyticsSDK.Net;
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using Microsoft.Xna.Framework.Graphics;
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#endif
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@@ -135,7 +136,6 @@ namespace Barotrauma
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sb.AppendLine("Barotrauma Client crash report (generated on " + DateTime.Now + ")");
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sb.AppendLine("\n");
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sb.AppendLine("Barotrauma seems to have crashed. Sorry for the inconvenience! ");
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sb.AppendLine("If you'd like to help fix the bug that caused the crash, please send this file to the developers on the Undertow Games forums.");
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sb.AppendLine("\n");
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#if DEBUG
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sb.AppendLine("Game version " + GameMain.Version + " (debug build)");
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@@ -192,14 +192,25 @@ namespace Barotrauma
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{
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sb.AppendLine("[" + DebugConsole.Messages[i].Time + "] " + DebugConsole.Messages[i].Text);
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}
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string crashReport = sb.ToString();
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sw.WriteLine(sb.ToString());
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sw.WriteLine(crashReport);
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sw.Close();
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if (GameSettings.SaveDebugConsoleLogs) DebugConsole.SaveLogs();
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CrashMessageBox( "A crash report (\"crashreport.log\") was saved in the root folder of the game."+
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" If you'd like to help fix this bug, please post the report on Barotrauma's GitHub issue tracker: https://github.com/Regalis11/Barotrauma/issues/");
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if (GameSettings.SendUserStatistics)
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{
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CrashMessageBox( "A crash report (\"crashreport.log\") was saved in the root folder of the game and sent to the developers.");
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GameAnalytics.AddErrorEvent(EGAErrorSeverity.Error, crashReport);
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GameAnalytics.OnStop();
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}
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else
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{
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CrashMessageBox("A crash report (\"crashreport.log\") was saved in the root folder of the game. The error was not sent to the developers because user statistics have been disabled, but" +
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" if you'd like to help fix this bug, you may post it on Barotrauma's GitHub issue tracker: https://github.com/Regalis11/Barotrauma/issues/");
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}
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}
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}
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#endif
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