Added GameAnalytics framework which can be used to collect usage statistics. When starting the game for the first time, the player can select whether they want to send usage data or not. Atm only used to collect crash reports.
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@@ -9,6 +9,7 @@ using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Reflection;
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using GameAnalyticsSDK.Net;
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namespace Barotrauma
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{
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@@ -144,7 +145,7 @@ namespace Barotrauma
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Timing.Accumulator = 0.0f;
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fixedTime = new GameTime();
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World = new World(new Vector2(0, -9.82f));
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FarseerPhysics.Settings.AllowSleep = true;
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FarseerPhysics.Settings.ContinuousPhysics = false;
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@@ -232,6 +233,36 @@ namespace Barotrauma
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loadingCoroutine = CoroutineManager.StartCoroutine(Load());
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}
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private void InitUserStats()
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{
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if (GameSettings.ShowUserStatisticsPrompt)
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{
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var userStatsPrompt = new GUIMessageBox(
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"Do you want to help us make Barotrauma better?",
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"Do you allow Barotrauma to send usage statistics and error reports to the developers? The data is anonymous, " +
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"does not contain any personal information and is only used to help us diagnose issues and improve Barotrauma.",
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new string[] { "Yes", "No" });
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userStatsPrompt.Buttons[0].OnClicked += (btn, userdata) =>
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{
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GameSettings.SendUserStatistics = true;
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GameAnalytics.ConfigureBuild(Version.ToString());
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GameAnalytics.Initialize("a3a073c20982de7c15d21e840e149122", "dbcdabf31c6481129a024df3ee6bad02aeddbab7");
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return true;
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};
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userStatsPrompt.Buttons[0].OnClicked += userStatsPrompt.Close;
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userStatsPrompt.Buttons[1].OnClicked += (btn, userdata) => { GameSettings.SendUserStatistics = false; return true; };
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userStatsPrompt.Buttons[1].OnClicked += userStatsPrompt.Close;
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}
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else
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{
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if (GameSettings.SendUserStatistics)
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{
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GameAnalytics.ConfigureBuild(Version.ToString());
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GameAnalytics.Initialize("a3a073c20982de7c15d21e840e149122", "dbcdabf31c6481129a024df3ee6bad02aeddbab7");
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}
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}
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}
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private IEnumerable<object> Load()
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{
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if (GameSettings.VerboseLogging)
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@@ -241,6 +272,8 @@ namespace Barotrauma
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GUI.GraphicsDevice = base.GraphicsDevice;
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GUI.Init(Content);
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InitUserStats();
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GUIComponent.Init(Window);
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DebugConsole.Init(Window);
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DebugConsole.Log(SelectedPackage == null ? "No content package selected" : "Content package \"" + SelectedPackage.Name + "\" selected");
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@@ -472,7 +505,7 @@ namespace Barotrauma
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protected override void OnExiting(object sender, EventArgs args)
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{
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if (NetworkMember != null) NetworkMember.Disconnect();
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if (GameSettings.SendUserStatistics) GameAnalytics.OnStop();
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base.OnExiting(sender, args);
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}
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}
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