Banning players, networkevent refactoring, wire syncing bugfixes, wrenches can be used as a melee weapon, proper error message for invalid IPs, drawing held items in correct position, fixed client crashing if sending a chatmessage while connection is lost
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@@ -243,6 +243,8 @@ namespace Barotrauma
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return false;
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}
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GameMain.NetLobbyScreen = new NetLobbyScreen();
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GameMain.NetworkMember = new GameServer(name, port, isPublicBox.Selected, passwordBox.Text, useUpnpBox.Selected, int.Parse(maxPlayersBox.Text));
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GameMain.NetLobbyScreen.IsServer = true;
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