Banning players, networkevent refactoring, wire syncing bugfixes, wrenches can be used as a melee weapon, proper error message for invalid IPs, drawing held items in correct position, fixed client crashing if sending a chatmessage while connection is lost

This commit is contained in:
Regalis
2015-10-22 01:04:42 +03:00
parent 313d16d886
commit 51e68f0949
28 changed files with 520 additions and 154 deletions

View File

@@ -243,6 +243,8 @@ namespace Barotrauma
return false;
}
GameMain.NetLobbyScreen = new NetLobbyScreen();
GameMain.NetworkMember = new GameServer(name, port, isPublicBox.Selected, passwordBox.Text, useUpnpBox.Selected, int.Parse(maxPlayersBox.Text));
GameMain.NetLobbyScreen.IsServer = true;