Banning players, networkevent refactoring, wire syncing bugfixes, wrenches can be used as a melee weapon, proper error message for invalid IPs, drawing held items in correct position, fixed client crashing if sending a chatmessage while connection is lost
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@@ -54,7 +54,7 @@ namespace Barotrauma.Networking
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private bool crewFrameOpen;
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private GUIButton crewButton;
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private GUIFrame crewFrame;
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protected GUIFrame crewFrame;
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protected bool gameStarted;
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@@ -117,20 +117,21 @@ namespace Barotrauma.Networking
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protected void CreateCrewFrame(List<Character> crew)
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{
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int width = 500, height = 400;
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int width = 600, height = 400;
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crewFrame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), GUI.Style);
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crewFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
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GUIListBox crewList = new GUIListBox(new Rectangle(0, 0, 300, 300), Color.White * 0.7f, GUI.Style, crewFrame);
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GUIListBox crewList = new GUIListBox(new Rectangle(0, 0, 280, 300), Color.White * 0.7f, GUI.Style, crewFrame);
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crewList.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
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crewList.OnSelected = SelectCharacter;
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crewList.OnSelected = SelectCrewCharacter;
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foreach (Character character in crew)
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{
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GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 40), Color.Transparent, null, crewList);
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frame.UserData = character;
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frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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frame.Color = (myCharacter == character) ? Color.Gold * 0.2f : Color.Transparent;
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frame.HoverColor = Color.LightGray * 0.5f;
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frame.SelectedColor = Color.Gold * 0.5f;
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@@ -142,14 +143,14 @@ namespace Barotrauma.Networking
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null, frame);
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textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
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new GUIImage(new Rectangle(-10, -10, 0, 0), character.AnimController.Limbs[0].sprite, Alignment.Left, frame);
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new GUIImage(new Rectangle(-10, 0, 0, 0), character.AnimController.Limbs[0].sprite, Alignment.Left, frame);
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}
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var closeButton = new GUIButton(new Rectangle(0,0, 80, 20), "Close", Alignment.BottomCenter, GUI.Style, crewFrame);
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closeButton.OnClicked = ToggleCrewFrame;
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}
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private bool SelectCharacter(GUIComponent component, object obj)
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protected virtual bool SelectCrewCharacter(GUIComponent component, object obj)
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{
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Character character = obj as Character;
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if (obj == null) return false;
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@@ -174,6 +175,17 @@ namespace Barotrauma.Networking
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return true;
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}
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//protected void UpdateCrewFrame(List<Client> connectedClients)
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//{
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// List<Character> characterList = new List<Character>();
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// foreach (Client c in connectedClients)
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// {
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// if (c.character != null && c.inGame) characterList.Add(c.character);
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// }
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// CreateCrewFrame(characterList);
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//}
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public bool EnterChatMessage(GUITextBox textBox, string message)
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{
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if (string.IsNullOrWhiteSpace(message)) return false;
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