Banning players, networkevent refactoring, wire syncing bugfixes, wrenches can be used as a melee weapon, proper error message for invalid IPs, drawing held items in correct position, fixed client crashing if sending a chatmessage while connection is lost
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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namespace Barotrauma.Networking
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{
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class BanList
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{
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const string SavePath = "Data/bannedplayers.xml";
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private List<BannedPlayer> bannedPlayers;
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private GUIFrame banFrame;
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public GUIFrame BanFrame
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{
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get { return banFrame; }
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}
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public BanList()
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{
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bannedPlayers = new List<BannedPlayer>();
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if (File.Exists(SavePath))
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{
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string[] lines;
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try
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{
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lines = File.ReadAllLines(SavePath);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Failed to open the list of banned players in "+SavePath, e);
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return;
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}
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foreach (string line in lines)
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{
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string[] separatedLine = line.Split(',');
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if (separatedLine.Length != 2) continue;
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bannedPlayers.Add(new BannedPlayer(separatedLine[0],separatedLine[1]));
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}
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}
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}
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public void BanPlayer(string name, string ip)
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{
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if (bannedPlayers.FirstOrDefault(bp => bp.IP == ip)!=null) return;
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bannedPlayers.Add(new BannedPlayer(name,ip));
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}
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public bool IsBanned(string IP)
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{
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return bannedPlayers.FirstOrDefault(bp => bp.IP == IP)!=null;
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}
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private GUIFrame CreateBanFrame()
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{
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banFrame = new GUIFrame(new Rectangle(0,0,GameMain.GraphicsWidth,GameMain.GraphicsHeight), Color.Black*0.3f);
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GUIFrame innerFrame = new GUIFrame(new Rectangle(0,0,300,300), null, Alignment.Center, GUI.Style, banFrame);
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new GUITextBlock(new Rectangle(0, 0, 0, 30), "Banned IPs:", GUI.Style, Alignment.Left, Alignment.Left, innerFrame, false, GUI.LargeFont);
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var banList = new GUIListBox(new Rectangle(0, 30, 200, 0), GUI.Style, innerFrame);
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foreach (BannedPlayer bannedPlayer in bannedPlayers)
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{
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 25),
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bannedPlayer.IP+" ("+bannedPlayer.Name+")",
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GUI.Style,
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Alignment.Left, Alignment.Left, banList);
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textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
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textBlock.UserData = banList;
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var removeButton = new GUIButton(new Rectangle(0,0,100,20), "Remove", Alignment.Right, GUI.Style, textBlock);
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removeButton.UserData = bannedPlayer;
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removeButton.OnClicked = RemoveBan;
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}
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var closeButton = new GUIButton(new Rectangle(0,0,100,20), "Close", Alignment.BottomRight, GUI.Style, innerFrame);
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closeButton.OnClicked = CloseFrame;
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return banFrame;
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}
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private bool RemoveBan(GUIButton button, object obj)
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{
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BannedPlayer banned = obj as BannedPlayer;
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if (banned == null) return false;
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bannedPlayers.Remove(banned);
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CreateBanFrame();
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return true;
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}
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private bool CloseFrame(GUIButton button, object obj)
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{
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banFrame = null;
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return true;
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}
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public void Save()
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{
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List<string> lines = new List<string>();
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foreach (BannedPlayer banned in bannedPlayers)
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{
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lines.Add(banned.Name + "," + banned.IP);
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}
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try
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{
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File.WriteAllLines(SavePath, lines);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Saving the list of banned players to "+SavePath+" failed", e);
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}
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}
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}
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class BannedPlayer
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{
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public string Name;
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public string IP;
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public BannedPlayer(string name, string ip)
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{
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this.Name = name;
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this.IP = ip;
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}
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}
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}
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