Banning players, networkevent refactoring, wire syncing bugfixes, wrenches can be used as a melee weapon, proper error message for invalid IPs, drawing held items in correct position, fixed client crashing if sending a chatmessage while connection is lost

This commit is contained in:
Regalis
2015-10-22 01:04:42 +03:00
parent 313d16d886
commit 51e68f0949
28 changed files with 520 additions and 154 deletions
@@ -186,13 +186,13 @@ namespace Barotrauma.Items.Components
if (GUI.DrawButton(spriteBatch, new Rectangle(x + 200, y + 90, 40, 40), "+"))
{
rechargeSpeed = Math.Min(rechargeSpeed + maxRechargeSpeed*0.1f, maxRechargeSpeed);
item.NewComponentEvent(this, true);
item.NewComponentEvent(this, true, false);
}
if (GUI.DrawButton(spriteBatch, new Rectangle(x + 250, y + 90, 40, 40), "-"))
{
rechargeSpeed = Math.Max(rechargeSpeed - maxRechargeSpeed * 0.1f, 0.0f);
item.NewComponentEvent(this, true);
item.NewComponentEvent(this, true, false);
}
}