Banning players, networkevent refactoring, wire syncing bugfixes, wrenches can be used as a melee weapon, proper error message for invalid IPs, drawing held items in correct position, fixed client crashing if sending a chatmessage while connection is lost

This commit is contained in:
Regalis
2015-10-22 01:04:42 +03:00
parent 313d16d886
commit 51e68f0949
28 changed files with 520 additions and 154 deletions
@@ -117,7 +117,7 @@ namespace Barotrauma.Items.Components
targetLevel = null;
IsActive = !IsActive;
if (!IsActive) currPowerConsumption = 0.0f;
item.NewComponentEvent(this, true);
item.NewComponentEvent(this, true, true);
}
spriteBatch.DrawString(GUI.Font, "Pumping speed: " + (int)flowPercentage + " %", new Vector2(x + 20, y + 80), Color.White);
@@ -125,12 +125,12 @@ namespace Barotrauma.Items.Components
if (GUI.DrawButton(spriteBatch, new Rectangle(x + 200, y + 70, 40, 40), "OUT", false))
{
FlowPercentage -= 10.0f;
item.NewComponentEvent(this, true);
item.NewComponentEvent(this, true, false);
}
if (GUI.DrawButton(spriteBatch, new Rectangle(x + 250, y + 70, 40, 40), "IN", false))
{
FlowPercentage += 10.0f;
item.NewComponentEvent(this, true);
item.NewComponentEvent(this, true, false);
}
}