Banning players, networkevent refactoring, wire syncing bugfixes, wrenches can be used as a melee weapon, proper error message for invalid IPs, drawing held items in correct position, fixed client crashing if sending a chatmessage while connection is lost
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@@ -93,10 +93,18 @@ namespace Barotrauma.Items.Components
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spriteBatch.DrawString(GUI.Font, "Force: " + (int)(targetForce) + " %", new Vector2(GuiFrame.Rect.X + 30, GuiFrame.Rect.Y + 30), Color.White);
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if (GUI.DrawButton(spriteBatch, new Rectangle(GuiFrame.Rect.X + 280, GuiFrame.Rect.Y + 30, 40, 40), "+", true)) targetForce += 1.0f;
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if (GUI.DrawButton(spriteBatch, new Rectangle(GuiFrame.Rect.X + 280, GuiFrame.Rect.Y + 80, 40, 40), "-", true)) targetForce -= 1.0f;
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if (GUI.DrawButton(spriteBatch, new Rectangle(GuiFrame.Rect.X + 280, GuiFrame.Rect.Y + 30, 40, 40), "+", true))
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{
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targetForce += 1.0f;
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item.NewComponentEvent(this, true, false);
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}
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if (GUI.DrawButton(spriteBatch, new Rectangle(GuiFrame.Rect.X + 280, GuiFrame.Rect.Y + 80, 40, 40), "-", true))
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{
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targetForce -= 1.0f;
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item.NewComponentEvent(this, true, false);
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}
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item.NewComponentEvent(this, true);
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}
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public override void UpdateBroken(float deltaTime, Camera cam)
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@@ -117,7 +117,7 @@ namespace Barotrauma.Items.Components
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targetLevel = null;
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IsActive = !IsActive;
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if (!IsActive) currPowerConsumption = 0.0f;
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item.NewComponentEvent(this, true);
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item.NewComponentEvent(this, true, true);
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}
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spriteBatch.DrawString(GUI.Font, "Pumping speed: " + (int)flowPercentage + " %", new Vector2(x + 20, y + 80), Color.White);
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@@ -125,12 +125,12 @@ namespace Barotrauma.Items.Components
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 200, y + 70, 40, 40), "OUT", false))
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{
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FlowPercentage -= 10.0f;
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item.NewComponentEvent(this, true);
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item.NewComponentEvent(this, true, false);
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}
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 250, y + 70, 40, 40), "IN", false))
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{
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FlowPercentage += 10.0f;
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item.NewComponentEvent(this, true);
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item.NewComponentEvent(this, true, false);
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}
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}
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@@ -80,7 +80,7 @@ namespace Barotrauma.Items.Components
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 20, y + 20, 200, 30), "Activate Radar"))
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{
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IsActive = !IsActive;
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item.NewComponentEvent(this, true);
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item.NewComponentEvent(this, true, false);
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}
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int radius = GuiFrame.Rect.Height / 2 - 10;
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@@ -371,7 +371,7 @@ namespace Barotrauma.Items.Components
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if (valueChanged)
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{
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item.NewComponentEvent(this, true);
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item.NewComponentEvent(this, true, false);
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valueChanged = false;
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}
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}
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@@ -97,7 +97,7 @@ namespace Barotrauma.Items.Components
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networkUpdateTimer -= deltaTime;
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if (networkUpdateTimer<=0.0f)
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{
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item.NewComponentEvent(this, true);
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item.NewComponentEvent(this, true, false);
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networkUpdateTimer = 1.0f;
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valueChanged = false;
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}
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@@ -124,7 +124,7 @@ namespace Barotrauma.Items.Components
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{
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AutoPilot = !AutoPilot;
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item.NewComponentEvent(this, true);
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item.NewComponentEvent(this, true, true);
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}
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GUI.DrawLine(spriteBatch,
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