Banning players, networkevent refactoring, wire syncing bugfixes, wrenches can be used as a melee weapon, proper error message for invalid IPs, drawing held items in correct position, fixed client crashing if sending a chatmessage while connection is lost
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@@ -215,7 +215,7 @@ namespace Barotrauma.Items.Components
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attached = true;
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item.NewComponentEvent(this, true);
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item.NewComponentEvent(this, true, true);
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return true;
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}
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@@ -126,7 +126,7 @@ namespace Barotrauma.Items.Components
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}
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else
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{
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ac.HoldItem(deltaTime, item, handlePos, new Vector2(hitPos, 0.0f), aimPos, false, 0.0f);
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ac.HoldItem(deltaTime, item, handlePos, new Vector2(hitPos, 0.0f), aimPos, false, holdAngle);
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}
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}
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else
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