Transforming in-sub MemPos/MemLocalPos coordinates to outside coordinates if the character is outside and vice versa, server doesn't start sending ingame updates until they receive the first ingame update message from the client (no need to send updates while the client is loading or if they fail to start the round)
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@@ -34,7 +34,7 @@ namespace Barotrauma
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{
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public static string SavePath = "Submarines";
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public static readonly Vector2 HiddenSubStartPosition = new Vector2(-50000.0f, 80000.0f);
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public static readonly Vector2 HiddenSubStartPosition = new Vector2(-50000.0f, 10000.0f);
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//position of the "actual submarine" which is rendered wherever the SubmarineBody is
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//should be in an unreachable place
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public Vector2 HiddenSubPosition
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@@ -1054,7 +1054,10 @@ namespace Barotrauma
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Description = ToolBox.GetAttributeString(submarineElement, "description", "");
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Enum.TryParse(ToolBox.GetAttributeString(submarineElement, "tags", ""), out tags);
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//place the sub above the top of the level
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HiddenSubPosition = HiddenSubStartPosition;
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if (Level.Loaded != null) HiddenSubPosition += Vector2.UnitY * Level.Loaded.Size.Y;
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foreach (Submarine sub in Submarine.loaded)
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{
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HiddenSubPosition += Vector2.UnitY * (sub.Borders.Height + 5000.0f);
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