(d404aba3e) Added background color to keybind inputs in the Controls settings layout, to help readability
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@@ -23,8 +23,6 @@ namespace Barotrauma
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protected float hudInfoTimer;
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protected bool hudInfoVisible;
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private float pressureParticleTimer;
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private float findFocusedTimer;
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protected float lastRecvPositionUpdateTime;
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@@ -172,23 +170,13 @@ namespace Barotrauma
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{
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if (needsAir &&
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pressureProtection < 80.0f &&
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(AnimController.CurrentHull == null || AnimController.CurrentHull.LethalPressure > 0.0f))
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(AnimController.CurrentHull == null || AnimController.CurrentHull.LethalPressure > 50.0f))
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{
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float pressure = AnimController.CurrentHull == null ? 100.0f : AnimController.CurrentHull.LethalPressure;
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if (pressure > 0.0f)
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{
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float zoomInEffectStrength = MathHelper.Clamp(pressure / 100.0f, 0.1f, 1.0f);
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cam.Zoom = MathHelper.Lerp(cam.Zoom,
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cam.DefaultZoom + (Math.Max(pressure, 10) / 150.0f) * Rand.Range(0.9f, 1.1f),
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zoomInEffectStrength);
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pressureParticleTimer += pressure * deltaTime;
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if (pressureParticleTimer > 10.0f)
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{
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Particle p = GameMain.ParticleManager.CreateParticle("waterblood", WorldPosition + Rand.Vector(5.0f), Rand.Vector(10.0f));
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pressureParticleTimer = 0.0f;
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}
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}
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cam.Zoom = MathHelper.Lerp(cam.Zoom,
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(pressure / 50.0f) * Rand.Range(1.0f, 1.05f),
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(pressure - 50.0f) / 50.0f);
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}
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if (IsHumanoid)
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