- fixed AICharacters being updated even if they're disabled

- enemies can spot targets from further away if they've previously spotted the target
- physics bodies are immediately moved to the correct position if they're really far (instead of lerping)
This commit is contained in:
Regalis
2016-03-13 19:24:30 +02:00
parent d713874bd6
commit 5120812adf
9 changed files with 23 additions and 20 deletions
@@ -200,7 +200,6 @@ namespace Barotrauma.Items.Components
if (limb.SimPosition == Vector2.Zero || pointDist > radius) continue;
if (pointDist > radius) continue;
if (pointDist > prevPingRadius && pointDist < pingRadius)
{
for (int i = 0; i<=limb.Mass/100.0f; i++)