- fixed AICharacters being updated even if they're disabled

- enemies can spot targets from further away if they've previously spotted the target
- physics bodies are immediately moved to the correct position if they're really far (instead of lerping)
This commit is contained in:
Regalis
2016-03-13 19:24:30 +02:00
parent d713874bd6
commit 5120812adf
9 changed files with 23 additions and 20 deletions
@@ -33,6 +33,8 @@ namespace Barotrauma
public override void Update(Camera cam, float deltaTime)
{
if (!Enabled) return;
base.Update(cam, deltaTime);
float dist = Vector2.Distance(cam.WorldViewCenter, WorldPosition);