- fixed AICharacters being updated even if they're disabled

- enemies can spot targets from further away if they've previously spotted the target
- physics bodies are immediately moved to the correct position if they're really far (instead of lerping)
This commit is contained in:
Regalis
2016-03-13 19:24:30 +02:00
parent d713874bd6
commit 5120812adf
9 changed files with 23 additions and 20 deletions
+1 -1
View File
@@ -11,7 +11,7 @@ namespace Barotrauma
public static List<AITarget> List = new List<AITarget>();
public Entity Entity;
public readonly Entity Entity;
private float soundRange;
private float sightRange;