- fixed AICharacters being updated even if they're disabled

- enemies can spot targets from further away if they've previously spotted the target
- physics bodies are immediately moved to the correct position if they're really far (instead of lerping)
This commit is contained in:
Regalis
2016-03-13 19:24:30 +02:00
parent d713874bd6
commit 5120812adf
9 changed files with 23 additions and 20 deletions
@@ -73,6 +73,6 @@
<joint limb1="0" limb1anchor="160,50" limb2="9" limb2anchor="0,-200" lowerlimit="-50" upperlimit="20"/>
</ragdoll>
<ai attackrooms="100.0" attackweaker="50" attackstronger="-30" sight="0.5" hearing="1.0"/>
<ai attackrooms="100.0" attackweaker="50" attackstronger="-30" sight="0.1" hearing="2.0"/>
</Character>