- fixed AICharacters being updated even if they're disabled
- enemies can spot targets from further away if they've previously spotted the target - physics bodies are immediately moved to the correct position if they're really far (instead of lerping)
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@@ -73,6 +73,6 @@
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<joint limb1="0" limb1anchor="160,50" limb2="9" limb2anchor="0,-200" lowerlimit="-50" upperlimit="20"/>
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</ragdoll>
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<ai attackrooms="100.0" attackweaker="50" attackstronger="-30" sight="0.5" hearing="1.0"/>
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<ai attackrooms="100.0" attackweaker="50" attackstronger="-30" sight="0.1" hearing="2.0"/>
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</Character>
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@@ -36,7 +36,7 @@
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<Sprite texture ="DivingMask.png" depth="0.5"/>
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<Body radius="18" density="20"/>
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<Body radius="18" density="15"/>
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<Wearable limbtype="Head" slots="Any,Head">
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<sprite texture="DivingMask.png" limb="Head" sourcerect="1,1,37,38"/>
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@@ -66,7 +66,7 @@
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<Sprite texture ="DivingSuit.png" sourcerect="82,0,46,128" depth="0.55"/>
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<Body width="37" height="113" density="50"/>
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<Body width="37" height="113" density="15"/>
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<Wearable slots="Head+Torso+Legs" armorvalue="10.0">
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<sprite texture="DivingSuit.png" limb="Head" sourcerect="0,0,1,1" origin="0.5,0.5" hidelimb="true"/>
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@@ -118,7 +118,7 @@
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<Sprite texture ="DivingSuit.png" depth="0.5" sourcerect="22,98,59,32" origin="0.6,0.66"/>
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<Body width="55" height="30" density="20"/>
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<Body width="55" height="30" density="15"/>
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<Holdable slots="Any,RightHand+LeftHand" aimpos="100,0" handle1="0,11" handle2="2,11"/>
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