Levels are mirrored when traveling backwards through a connection in the campaign mode. Closes #519
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@@ -199,7 +199,7 @@ namespace Barotrauma
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return new Level(seed, Rand.Range(30.0f, 80.0f, Rand.RandSync.Server), LevelGenerationParams.GetRandom(seed));
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}
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public void Generate(bool mirror = true)
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public void Generate(bool mirror)
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{
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Mirrored = mirror;
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