Levels are mirrored when traveling backwards through a connection in the campaign mode. Closes #519

This commit is contained in:
Joonas Rikkonen
2018-08-08 15:30:32 +03:00
parent 99c76d0099
commit 5100956bae
5 changed files with 18 additions and 10 deletions
@@ -199,7 +199,7 @@ namespace Barotrauma
return new Level(seed, Rand.Range(30.0f, 80.0f, Rand.RandSync.Server), LevelGenerationParams.GetRandom(seed));
}
public void Generate(bool mirror = true)
public void Generate(bool mirror)
{
Mirrored = mirror;