- changed how PowerContainers determine how much power to provide to the grid, batteries can now match the load of the grid

- light-emitting alien structures that hold the artifacts instead of just having the artifacts lay on the floor (can also be used for turning artifacts into power sources if installed in a sub)
This commit is contained in:
Regalis
2016-11-19 14:53:53 +02:00
parent 6ca605aa57
commit 50d706c67b
6 changed files with 80 additions and 29 deletions
+16
View File
@@ -1,4 +1,5 @@
using Microsoft.Xna.Framework;
using System;
using System.Xml.Linq;
namespace Barotrauma
@@ -37,6 +38,21 @@ namespace Barotrauma
item = new Item(itemPrefab, position, null);
item.MoveWithLevel = true;
item.body.FarseerBody.IsKinematic = true;
//try to find a nearby artifact holder (or any alien itemcontainer) and place the artifact inside it
foreach (Item it in Item.ItemList)
{
if (it.Submarine != null || !it.HasTag("alien")) continue;
if (Math.Abs(item.WorldPosition.X - it.WorldPosition.X) > 2000.0f) continue;
if (Math.Abs(item.WorldPosition.Y - it.WorldPosition.Y) > 2000.0f) continue;
var itemContainer = it.GetComponent<Items.Components.ItemContainer>();
if (itemContainer == null) continue;
itemContainer.Combine(item);
break;
}
}
public override void Update(float deltaTime)