- changed how PowerContainers determine how much power to provide to the grid, batteries can now match the load of the grid
- light-emitting alien structures that hold the artifacts instead of just having the artifacts lay on the floor (can also be used for turning artifacts into power sources if installed in a sub)
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@@ -3,6 +3,7 @@
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<Item
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name="Skyholder Artifact"
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category="Alien"
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Tags="alien"
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pickdistance="150">
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<Sprite texture="artifact.png" depth="0.7" sourcerect="59,0,60,61"/>
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@@ -24,6 +25,7 @@
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<Item
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name="Thermal Artifact"
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category="Alien"
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Tags="alien"
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pickdistance="150">
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<Sprite texture="artifact.png" depth="0.7" sourcerect="0,0,58,56"/>
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@@ -46,6 +48,7 @@
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<Item
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name="Faraday Artifact"
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Tags="alien"
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pickdistance="150">
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<Sprite texture="artifact.png" depth="0.7" sourcerect="0,56,60,49"/>
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@@ -66,7 +69,7 @@
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name="Oxygenite Shard"
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category="Alien"
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pickdistance="150"
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tags="smallitem"
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tags="alien,smallitem"
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impacttolerance="8">
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<Sprite texture="artifact.png" depth="0.7" sourcerect="119,96,9,32"/>
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@@ -86,7 +89,7 @@
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name="Sulphurite Shard"
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category="Alien"
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pickdistance="150"
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tags="smallitem"
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tags="alien,smallitem"
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impacttolerance="8"
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spritecolor="1.0,0.0,0.0,1.0">
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@@ -109,7 +112,7 @@
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<Item
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name="Ancient Weapon"
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category="Alien"
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Tags="smallitem"
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Tags="alien,smallitem"
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pickdistance="200">
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<Deconstruct time="20">
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@@ -147,6 +150,7 @@
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<Item
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name="Alien Hatch"
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category="Alien"
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Tags="alien"
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linkable="true"
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pickdistance="150.0">
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@@ -169,6 +173,7 @@
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name="Alien Door"
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category="Alien"
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linkable="true"
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Tags="alien"
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pickdistance="150.0">
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<Sprite texture="Content/Map/ruins.png" sourcerect="746,101,93,259" depth="0.8" origin="0.5,0.5"/>
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@@ -190,6 +195,7 @@
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name="Alien Motion Sensor"
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linkable="true"
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category="Alien"
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Tags="alien"
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pickdistance="150.0">
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<Sprite texture="Content/Map/ruins.png" sourcerect="55,608,81,103" depth="0.8" origin="0.5,0.5"/>
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@@ -201,4 +207,35 @@
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<output name="state_out"/>
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</ConnectionPanel>
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</Item>
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<Item
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name="Artifact Holder"
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linkable="true"
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category="Alien"
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Tags="alien"
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pickdistance="150.0">
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<Sprite texture="artifactholder.png" depth="0.8"/>
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<ItemContainer capacity="1" canbeselected="true" hideitems="false" itempos="128,-128">
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<Containable name="Alien"/>
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<Containable name="Thermal Artifact">
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<StatusEffect type="OnContaining" target="This" Charge="1000.0"/>
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</Containable>
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<Containable name="Faraday Artifact">
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<StatusEffect type="OnContaining" target="This" Charge="10.0"/>
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</Containable>
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</ItemContainer>
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<LightComponent lightcolor="0.6,0.8,1.0,1.0" range="800.0" IsOn="true"/>
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<PowerContainer capacity="20000.0" maxrechargespeed="10000.0" maxoutput="10000.0">
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<StatusEffect type="OnActive" target="Contained" targetnames="loadable" Condition="2.0"/>
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</PowerContainer>
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<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
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<requireditem name="Screwdriver,Wire" type="Equipped"/>
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<output name="power_out"/>
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</ConnectionPanel>
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</Item>
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</Items>
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@@ -27,4 +27,6 @@
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<item prefab="Alien Door" alignment="Center" type="Door"/>
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<item prefab="Alien Hatch" alignment="Center" type="Hatch"/>
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<item prefab="Artifact Holder" alignment="Center" type="Prop" commonness="5"/>
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</Structures>
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