From 506c13c929ee0ffe5bc81f066d053fcad80204ec Mon Sep 17 00:00:00 2001 From: Joonas Rikkonen Date: Wed, 8 Aug 2018 11:15:05 +0300 Subject: [PATCH] Again, save before committing --- Barotrauma/BarotraumaClient/Source/Characters/Limb.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Barotrauma/BarotraumaClient/Source/Characters/Limb.cs b/Barotrauma/BarotraumaClient/Source/Characters/Limb.cs index b58997d46..395c60f0c 100644 --- a/Barotrauma/BarotraumaClient/Source/Characters/Limb.cs +++ b/Barotrauma/BarotraumaClient/Source/Characters/Limb.cs @@ -197,7 +197,7 @@ namespace Barotrauma Color wearableColor = wearable.WearableComponent.Item.GetSpriteColor(); wearable.Sprite.Draw(spriteBatch, new Vector2(body.DrawPosition.X, -body.DrawPosition.Y), - new Color((color.R * wearableColor.R) / 255.0f, (color.G * wearableColor.G) / 255.0f, (color.B * wearableColor.B) / 255.0f) * ((color.A * wearableColor.A) / 255.0f), + new Color((color.R * wearableColor.R) / (255.0f * 255.0f), (color.G * wearableColor.G) / (255.0f * 255.0f), (color.B * wearableColor.B) / (255.0f * 255.0f)) * ((color.A * wearableColor.A) / (255.0f * 255.0f)), origin, -body.DrawRotation, Scale, spriteEffect, depth); }