remove itemThink because it uses so much cpu time, because it can literally be called 1000 times a second, blame jimmyl for committing this horrible hook
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@@ -1639,8 +1639,6 @@ namespace Barotrauma
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aiTarget.Update(deltaTime);
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aiTarget.Update(deltaTime);
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}
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}
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GameMain.Lua.hook.Call("itemThink." + prefab.Identifier, new object[] { this, deltaTime });
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if (!isActive) { return; }
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if (!isActive) { return; }
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ApplyStatusEffects(ActionType.Always, deltaTime, character: (parentInventory as CharacterInventory)?.Owner as Character);
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ApplyStatusEffects(ActionType.Always, deltaTime, character: (parentInventory as CharacterInventory)?.Owner as Character);
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