Merge branch 'heads/upstream' into OBT/1.2.0(SpringUpdate)
This commit is contained in:
@@ -1,19 +1,20 @@
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using Barotrauma.Extensions;
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using Barotrauma.IO;
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using Barotrauma.Items.Components;
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using Barotrauma.LuaCs.Events;
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using Barotrauma.PerkBehaviors;
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using Barotrauma.Steam;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using MoonSharp.Interpreter;
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Diagnostics;
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using System.Linq;
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using System.Net;
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using System.Threading;
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using System.Xml.Linq;
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using MoonSharp.Interpreter;
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using System.Net;
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using Barotrauma.PerkBehaviors;
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namespace Barotrauma.Networking
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{
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@@ -245,7 +246,6 @@ namespace Barotrauma.Networking
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VoipServer = new VoipServer(serverPeer);
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GameMain.LuaCs.Initialize();
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Log("Server started", ServerLog.MessageType.ServerMessage);
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GameMain.NetLobbyScreen.Select();
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@@ -339,8 +339,6 @@ namespace Barotrauma.Networking
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SendConsoleMessage("Granted all permissions to " + newClient.Name + ".", newClient);
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}
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GameMain.LuaCs.Hook.Call("client.connected", newClient);
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SendChatMessage($"ServerMessage.JoinedServer~[client]={ClientLogName(newClient)}", ChatMessageType.Server, changeType: PlayerConnectionChangeType.Joined);
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ServerSettings.ServerDetailsChanged = true;
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@@ -442,7 +440,7 @@ namespace Barotrauma.Networking
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(permadeathMode && (!character.IsDead || character.CauseOfDeath?.Type == CauseOfDeathType.Disconnected)));
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if (!character.IsDead)
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{
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if (!GameMain.LuaCs.Game.disableDisconnectCharacter)
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if (!LuaCsSetup.Instance.Game.disableDisconnectCharacter)
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{
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character.KillDisconnectedTimer += deltaTime;
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character.SetStun(1.0f);
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@@ -837,8 +835,6 @@ namespace Barotrauma.Networking
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using var _ = dosProtection.Start(connectedClient);
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ClientPacketHeader header = (ClientPacketHeader)inc.ReadByte();
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GameMain.LuaCs.Networking.NetMessageReceived(inc, header, connectedClient);
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switch (header)
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{
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@@ -2314,7 +2310,6 @@ namespace Barotrauma.Networking
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segmentTable.StartNewSegment(ServerNetSegment.ClientList);
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outmsg.WriteUInt16(LastClientListUpdateID);
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GameMain.LuaCs.Hook.Call("writeClientList", c, outmsg);
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outmsg.WriteByte((byte)Team1Count);
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outmsg.WriteByte((byte)Team2Count);
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@@ -2340,13 +2335,6 @@ namespace Barotrauma.Networking
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IsOwner = client.Connection == OwnerConnection,
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IsDownloading = FileSender.ActiveTransfers.Any(t => t.Connection == client.Connection)
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};
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var result = GameMain.LuaCs.Hook.Call<TempClient?>("writeClientList.modifyTempClientData", c, client, tempClientData, outmsg);
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if (result != null)
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{
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tempClientData = result.Value;
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}
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outmsg.WriteNetSerializableStruct(tempClientData);
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outmsg.WritePadBits();
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@@ -3199,7 +3187,7 @@ namespace Barotrauma.Networking
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}
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TraitorManager.Initialize(GameMain.GameSession.EventManager, Level.Loaded);
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if (GameMain.LuaCs.Game.overrideTraitors)
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if (LuaCsSetup.Instance.Game.overrideTraitors)
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{
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TraitorManager.Enabled = false;
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}
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@@ -3228,8 +3216,6 @@ namespace Barotrauma.Networking
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roundStartTime = DateTime.Now;
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GameMain.LuaCs.Hook.Call("roundStart");
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startGameCoroutine = null;
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yield return CoroutineStatus.Success;
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}
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@@ -3402,15 +3388,6 @@ namespace Barotrauma.Networking
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GameMain.GameSession.EndRound(endMessage);
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}
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TraitorManager.TraitorResults? traitorResults = traitorManager?.GetEndResults() ?? null;
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var result = GameMain.LuaCs.Hook.Call<List<object>>("roundEnd");
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if (result != null)
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{
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foreach (var data in result)
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{
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if (data is TraitorManager.TraitorResults traitorResultData) { traitorResults = traitorResultData; }
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if (data is string endMessageData) { endMessage = endMessageData; }
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}
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}
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EndRoundTimer = 0.0f;
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@@ -3543,7 +3520,8 @@ namespace Barotrauma.Networking
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return false;
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}
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var result = GameMain.LuaCs.Hook.Call<bool?>("tryChangeClientName", c, newName, newJob, newTeam);
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bool? result = null;
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LuaCsSetup.Instance.EventService.PublishEvent<IEventTryClientChangeName>(x => result = x.OnTryClienChangeName(c, newName, newJob, newTeam) ?? result);
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if (result != null)
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{
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@@ -3747,8 +3725,6 @@ namespace Barotrauma.Networking
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{
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if (client == null) return;
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GameMain.LuaCs.Hook.Call("client.disconnected", client);
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if (client.Character != null)
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{
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client.Character.ClientDisconnected = true;
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@@ -3997,21 +3973,29 @@ namespace Barotrauma.Networking
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senderName = null;
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senderCharacter = null;
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}
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else if (type == ChatMessageType.Radio && !GameMain.LuaCs.Game.overrideSignalRadio)
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else if (type == ChatMessageType.Radio && !LuaCsSetup.Instance.Game.overrideSignalRadio)
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{
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//send to chat-linked wifi components
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Signal s = new Signal(message, sender: senderCharacter, source: senderRadio.Item);
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senderRadio.TransmitSignal(s, sentFromChat: true);
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}
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}
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var hookChatMsg = ChatMessage.Create(senderName, message, (ChatMessageType)type, senderCharacter, senderClient, changeType);
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var should = GameMain.LuaCs.Hook.Call<bool?>("modifyChatMessage", hookChatMsg, senderRadio);
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bool shouldSkip = false;
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LuaCsSetup.Instance.EventService.PublishEvent<IEventModifyChatMessage>(sub =>
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{
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if (sub.OnModifyMessagePredicate(hookChatMsg, senderRadio) is true)
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{
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shouldSkip = true;
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}
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});
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if (should != null && should.Value)
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if (shouldSkip)
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{
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return;
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}
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//check which clients can receive the message and apply distance effects
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foreach (Client client in ConnectedClients)
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{
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@@ -4682,8 +4666,6 @@ namespace Barotrauma.Networking
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$"No suitable jobs available for {c.Name} (karma {c.Karma}). Assigning a random job: {c.AssignedJob.Prefab.Name}.");
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}
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}
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GameMain.LuaCs.Hook.Call("jobsAssigned", unassigned);
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}
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public void AssignBotJobs(List<CharacterInfo> bots, CharacterTeamType teamID, bool isPvP)
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@@ -4814,7 +4796,7 @@ namespace Barotrauma.Networking
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{
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if (GameMain.Server == null || !GameMain.Server.ServerSettings.SaveServerLogs) { return; }
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GameMain.LuaCs?.Hook?.Call("serverLog", line, messageType);
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LuaCsSetup.Instance?.EventService.PublishEvent<IEventServerLog>(x => x.OnServerLog(line, messageType));
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GameMain.Server.ServerSettings.ServerLog.WriteLine(line, messageType);
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