Merge branch 'heads/upstream' into OBT/1.2.0(SpringUpdate)
This commit is contained in:
@@ -1,6 +1,8 @@
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using System;
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using System.Text;
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using Barotrauma.LuaCs.Events;
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using MoonSharp.Interpreter;
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using MoonSharp.VsCodeDebugger.SDK;
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using System;
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using System.Text;
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namespace Barotrauma.Networking
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{
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@@ -67,6 +69,9 @@ namespace Barotrauma.Networking
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txt = msg.ReadString() ?? "";
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}
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// Sanitize incoming text message from client so they can't use RichString features
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txt = txt.Replace('‖', ' ');
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if (!NetIdUtils.IdMoreRecent(ID, c.LastSentChatMsgID)) { return; }
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c.LastSentChatMsgID = ID;
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@@ -86,12 +91,9 @@ namespace Barotrauma.Networking
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HandleSpamFilter(c, txt, out bool flaggedAsSpam, similarityMultiplier);
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if (flaggedAsSpam) { return; }
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var should = GameMain.LuaCs.Hook.Call<bool?>("chatMessage", txt, c, type);
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if (should != null && should.Value)
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{
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return;
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}
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bool? should = null;
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LuaCsSetup.Instance.EventService.PublishEvent<IEventChatMessage>(x => should = x.OnChatMessage(txt, c, type, ChatMessage.Create(c.Name, txt, type, null, c)) ?? should);
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if (should != null && should.Value) { return; }
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if (type == ChatMessageType.Order)
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{
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@@ -1,19 +1,20 @@
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using Barotrauma.Extensions;
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using Barotrauma.IO;
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using Barotrauma.Items.Components;
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using Barotrauma.LuaCs.Events;
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using Barotrauma.PerkBehaviors;
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using Barotrauma.Steam;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using MoonSharp.Interpreter;
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Diagnostics;
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using System.Linq;
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using System.Net;
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using System.Threading;
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using System.Xml.Linq;
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using MoonSharp.Interpreter;
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using System.Net;
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using Barotrauma.PerkBehaviors;
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namespace Barotrauma.Networking
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{
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@@ -245,7 +246,6 @@ namespace Barotrauma.Networking
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VoipServer = new VoipServer(serverPeer);
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GameMain.LuaCs.Initialize();
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Log("Server started", ServerLog.MessageType.ServerMessage);
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GameMain.NetLobbyScreen.Select();
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@@ -339,8 +339,6 @@ namespace Barotrauma.Networking
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SendConsoleMessage("Granted all permissions to " + newClient.Name + ".", newClient);
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}
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GameMain.LuaCs.Hook.Call("client.connected", newClient);
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SendChatMessage($"ServerMessage.JoinedServer~[client]={ClientLogName(newClient)}", ChatMessageType.Server, changeType: PlayerConnectionChangeType.Joined);
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ServerSettings.ServerDetailsChanged = true;
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@@ -442,7 +440,7 @@ namespace Barotrauma.Networking
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(permadeathMode && (!character.IsDead || character.CauseOfDeath?.Type == CauseOfDeathType.Disconnected)));
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if (!character.IsDead)
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{
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if (!GameMain.LuaCs.Game.disableDisconnectCharacter)
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if (!LuaCsSetup.Instance.Game.disableDisconnectCharacter)
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{
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character.KillDisconnectedTimer += deltaTime;
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character.SetStun(1.0f);
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@@ -837,8 +835,6 @@ namespace Barotrauma.Networking
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using var _ = dosProtection.Start(connectedClient);
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ClientPacketHeader header = (ClientPacketHeader)inc.ReadByte();
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GameMain.LuaCs.Networking.NetMessageReceived(inc, header, connectedClient);
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switch (header)
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{
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@@ -2314,7 +2310,6 @@ namespace Barotrauma.Networking
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segmentTable.StartNewSegment(ServerNetSegment.ClientList);
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outmsg.WriteUInt16(LastClientListUpdateID);
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GameMain.LuaCs.Hook.Call("writeClientList", c, outmsg);
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outmsg.WriteByte((byte)Team1Count);
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outmsg.WriteByte((byte)Team2Count);
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@@ -2340,13 +2335,6 @@ namespace Barotrauma.Networking
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IsOwner = client.Connection == OwnerConnection,
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IsDownloading = FileSender.ActiveTransfers.Any(t => t.Connection == client.Connection)
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};
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var result = GameMain.LuaCs.Hook.Call<TempClient?>("writeClientList.modifyTempClientData", c, client, tempClientData, outmsg);
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if (result != null)
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{
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tempClientData = result.Value;
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}
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outmsg.WriteNetSerializableStruct(tempClientData);
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outmsg.WritePadBits();
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@@ -3199,7 +3187,7 @@ namespace Barotrauma.Networking
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}
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TraitorManager.Initialize(GameMain.GameSession.EventManager, Level.Loaded);
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if (GameMain.LuaCs.Game.overrideTraitors)
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if (LuaCsSetup.Instance.Game.overrideTraitors)
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{
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TraitorManager.Enabled = false;
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}
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@@ -3228,8 +3216,6 @@ namespace Barotrauma.Networking
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roundStartTime = DateTime.Now;
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GameMain.LuaCs.Hook.Call("roundStart");
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startGameCoroutine = null;
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yield return CoroutineStatus.Success;
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}
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@@ -3402,15 +3388,6 @@ namespace Barotrauma.Networking
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GameMain.GameSession.EndRound(endMessage);
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}
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TraitorManager.TraitorResults? traitorResults = traitorManager?.GetEndResults() ?? null;
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var result = GameMain.LuaCs.Hook.Call<List<object>>("roundEnd");
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if (result != null)
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{
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foreach (var data in result)
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{
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if (data is TraitorManager.TraitorResults traitorResultData) { traitorResults = traitorResultData; }
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if (data is string endMessageData) { endMessage = endMessageData; }
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}
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}
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EndRoundTimer = 0.0f;
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@@ -3543,7 +3520,8 @@ namespace Barotrauma.Networking
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return false;
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}
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var result = GameMain.LuaCs.Hook.Call<bool?>("tryChangeClientName", c, newName, newJob, newTeam);
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bool? result = null;
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LuaCsSetup.Instance.EventService.PublishEvent<IEventTryClientChangeName>(x => result = x.OnTryClienChangeName(c, newName, newJob, newTeam) ?? result);
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if (result != null)
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{
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@@ -3747,8 +3725,6 @@ namespace Barotrauma.Networking
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{
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if (client == null) return;
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GameMain.LuaCs.Hook.Call("client.disconnected", client);
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if (client.Character != null)
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{
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client.Character.ClientDisconnected = true;
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@@ -3997,21 +3973,29 @@ namespace Barotrauma.Networking
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senderName = null;
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senderCharacter = null;
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}
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else if (type == ChatMessageType.Radio && !GameMain.LuaCs.Game.overrideSignalRadio)
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else if (type == ChatMessageType.Radio && !LuaCsSetup.Instance.Game.overrideSignalRadio)
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{
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//send to chat-linked wifi components
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Signal s = new Signal(message, sender: senderCharacter, source: senderRadio.Item);
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senderRadio.TransmitSignal(s, sentFromChat: true);
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}
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}
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var hookChatMsg = ChatMessage.Create(senderName, message, (ChatMessageType)type, senderCharacter, senderClient, changeType);
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var should = GameMain.LuaCs.Hook.Call<bool?>("modifyChatMessage", hookChatMsg, senderRadio);
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bool shouldSkip = false;
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LuaCsSetup.Instance.EventService.PublishEvent<IEventModifyChatMessage>(sub =>
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{
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if (sub.OnModifyMessagePredicate(hookChatMsg, senderRadio) is true)
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{
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shouldSkip = true;
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}
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});
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if (should != null && should.Value)
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if (shouldSkip)
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{
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return;
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}
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//check which clients can receive the message and apply distance effects
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foreach (Client client in ConnectedClients)
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{
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@@ -4682,8 +4666,6 @@ namespace Barotrauma.Networking
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$"No suitable jobs available for {c.Name} (karma {c.Karma}). Assigning a random job: {c.AssignedJob.Prefab.Name}.");
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}
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}
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GameMain.LuaCs.Hook.Call("jobsAssigned", unassigned);
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}
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public void AssignBotJobs(List<CharacterInfo> bots, CharacterTeamType teamID, bool isPvP)
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@@ -4814,7 +4796,7 @@ namespace Barotrauma.Networking
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{
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if (GameMain.Server == null || !GameMain.Server.ServerSettings.SaveServerLogs) { return; }
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GameMain.LuaCs?.Hook?.Call("serverLog", line, messageType);
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LuaCsSetup.Instance?.EventService.PublishEvent<IEventServerLog>(x => x.OnServerLog(line, messageType));
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GameMain.Server.ServerSettings.ServerLog.WriteLine(line, messageType);
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@@ -244,6 +244,8 @@ namespace Barotrauma
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Character targetCharacter = inventory.Owner as Character;
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if (yoinker == null || item == null || thiefCharacter == null || targetCharacter == null || thiefCharacter == targetCharacter) { return; }
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if (thiefCharacter.TeamID != targetCharacter.TeamID) { return; }
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if (targetClient == null && (!DangerousItemStealBots || targetCharacter.AIController == null)) { return; }
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@@ -261,7 +263,7 @@ namespace Barotrauma
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}
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Item foundItem = null;
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if (isValid(item))
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if (IsValid(item))
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{
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foundItem = item;
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}
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@@ -269,7 +271,7 @@ namespace Barotrauma
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{
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foreach (Item containedItem in item.ContainedItems)
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{
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if (isValid(containedItem))
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if (IsValid(containedItem))
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{
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foundItem = containedItem;
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break;
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@@ -277,16 +279,19 @@ namespace Barotrauma
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}
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}
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static bool isValid(Item item)
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static bool IsValid(Item item)
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{
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return item.GetComponent<IdCard>() != null || item.GetComponent<RangedWeapon>() != null || item.GetComponent<MeleeWeapon>() != null;
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return item.GetComponent<IdCard>() != null || IsWeapon(item);
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}
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static bool IsWeapon(Item item)
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{
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//a threshold of 10 excludes things like tools, all "proper weapons" seem to have a priority higher than that
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return item.Components.Max(c => c.CombatPriority) > 10.0f || item.HasTag(Tags.Weapon);
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}
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if (foundItem == null) { return; }
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bool isIdCard = foundItem.GetComponent<IdCard>() != null;
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bool isWeapon = foundItem.GetComponent<RangedWeapon>() != null || foundItem.GetComponent<MeleeWeapon>() != null;
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if (isIdCard)
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{
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string name = string.Empty;
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@@ -325,7 +330,7 @@ namespace Barotrauma
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JobPrefab clientJob = yoinker.CharacterInfo?.Job?.Prefab;
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// security officers receive less karma penalty
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if (clientJob != null && clientJob.Identifier == "securityofficer" && isWeapon)
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if (clientJob != null && clientJob.Identifier == "securityofficer" && IsWeapon(foundItem))
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{
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karmaDecrease *= 0.5f;
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}
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+8
-10
@@ -33,6 +33,13 @@ namespace Barotrauma.Networking
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DualStack = GameSettings.CurrentConfig.UseDualModeSockets,
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LocalAddress = serverSettings.ListenIPAddress,
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};
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if (NetConfig.UseLenientHandshake)
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{
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// More lenient timeouts for local testing, so the server would start even without perfect conditions
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netPeerConfiguration.ConnectionTimeout = 60.0f;
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netPeerConfiguration.ResendHandshakeInterval = 5.0f;
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netPeerConfiguration.MaximumHandshakeAttempts = 20;
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}
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netPeerConfiguration.DisableMessageType(
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NetIncomingMessageType.DebugMessage
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@@ -187,16 +194,7 @@ namespace Barotrauma.Networking
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{
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if (netServer == null) { return; }
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var skipDeny = false;
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{
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var result = GameMain.LuaCs.Hook.Call<bool?>("lidgren.handleConnection", inc);
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if (result != null) {
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if (result.Value) skipDeny = true;
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else return;
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}
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}
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if (!skipDeny && connectedClients.Count >= serverSettings.MaxPlayers)
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if (connectedClients.Count >= serverSettings.MaxPlayers)
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{
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inc.SenderConnection.Deny(PeerDisconnectPacket.WithReason(DisconnectReason.ServerFull).ToLidgrenStringRepresentation());
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return;
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+1
-6
@@ -257,12 +257,7 @@ namespace Barotrauma.Networking
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protected void UpdatePendingClient(PendingClient pendingClient)
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{
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var skipRemove = false;
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var result = GameMain.LuaCs.Hook.Call<bool?>("handlePendingClient", pendingClient);
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if (result != null) skipRemove = result.Value;
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if (!skipRemove && connectedClients.Count >= serverSettings.MaxPlayers)
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if (connectedClients.Count >= serverSettings.MaxPlayers)
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{
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RemovePendingClient(pendingClient, PeerDisconnectPacket.WithReason(DisconnectReason.ServerFull));
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}
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@@ -18,7 +18,7 @@ namespace Barotrauma.Networking
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MultiPlayerCampaign campaign = GameMain.GameSession.GameMode as MultiPlayerCampaign;
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foreach (Client c in networkMember.ConnectedClients)
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{
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if (GameMain.LuaCs.Game.overrideRespawnSub)
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if (LuaCsSetup.Instance.Game.overrideRespawnSub)
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continue;
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if (!c.InGame) { continue; }
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@@ -169,7 +169,7 @@ namespace Barotrauma.Networking
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private bool ShouldStartRespawnCountdown(int characterToRespawnCount)
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{
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if (GameMain.LuaCs.Game.overrideRespawnSub)
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if (LuaCsSetup.Instance.Game.overrideRespawnSub)
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{
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characterToRespawnCount = 0;
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}
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@@ -187,7 +187,7 @@ namespace Barotrauma.Networking
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var teamId = teamSpecificState.TeamID;
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var respawnShuttle = GetShuttle(teamId);
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if (respawnShuttle != null && !GameMain.LuaCs.Game.overrideRespawnSub)
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if (respawnShuttle != null && !LuaCsSetup.Instance.Game.overrideRespawnSub)
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{
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respawnShuttle.Velocity = Vector2.Zero;
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}
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@@ -240,7 +240,7 @@ namespace Barotrauma.Networking
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if (RespawnShuttles.Any())
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{
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ResetShuttle(teamSpecificState);
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if (GameMain.LuaCs.Game.overrideRespawnSub)
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if (LuaCsSetup.Instance.Game.overrideRespawnSub)
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{
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teamSpecificState.CurrentState = State.Waiting;
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}
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@@ -596,6 +596,23 @@ namespace Barotrauma.Networking
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teamSpecificState.RespawnItems.AddRange(AutoItemPlacer.RegenerateLoot(respawnShuttle, respawnContainer));
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}
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}
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else if (character.InWater)
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{
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if (divingSuitPrefab != null)
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{
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var divingSuit = new Item(divingSuitPrefab, character.Position, respawnSub);
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Spawner.CreateNetworkEvent(new EntitySpawner.SpawnEntity(divingSuit));
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character.Inventory.TryPutItem(divingSuit, user: null, allowedSlots: divingSuit.AllowedSlots);
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teamSpecificState.RespawnItems.Add(divingSuit);
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if (oxyPrefab != null && divingSuit.GetComponent<ItemContainer>() != null)
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{
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var oxyTank = new Item(oxyPrefab, character.Position, respawnSub);
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Spawner.CreateNetworkEvent(new EntitySpawner.SpawnEntity(oxyTank));
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divingSuit.Combine(oxyTank, user: null);
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teamSpecificState.RespawnItems.Add(oxyTank);
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}
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}
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}
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var characterData = campaign?.GetClientCharacterData(clients[i]);
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// NOTE: This was where Reaper's tax got applied
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@@ -46,7 +46,7 @@ namespace Barotrauma.Networking
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.Aggregate(NetFlags.None, (f1, f2) => f1 | f2);
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private bool IsFlagRequired(Client c, NetFlags flag)
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=> NetIdUtils.IdMoreRecent(LastUpdateIdForFlag[flag], c.LastRecvLobbyUpdate);
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=> NetIdUtils.IdMoreRecent(LastUpdateIdForFlag[flag], c.LastRecvLobbyUpdate) || !c.InitialLobbyUpdateSent;
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public NetFlags GetRequiredFlags(Client c)
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=> LastUpdateIdForFlag.Keys
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@@ -1,7 +1,10 @@
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using Barotrauma.Items.Components;
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using Barotrauma.LuaCs.Events;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using static Barotrauma.CharacterHealth;
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using static Barotrauma.MedicalClinic;
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namespace Barotrauma.Networking
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{
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@@ -96,7 +99,8 @@ namespace Barotrauma.Networking
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ChatMessage.CanUseRadio(sender.Character, out WifiComponent senderRadio) &&
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(recipientSpectating || ChatMessage.CanUseRadio(recipient.Character, out recipientRadio)))
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{
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var canUse = GameMain.LuaCs.Hook.Call<bool?>("canUseVoiceRadio", new object[] { sender, recipient });
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bool? canUse = null;
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LuaCsSetup.Instance.EventService.PublishEvent<IEventCanUseVoiceRadio>(x => canUse = x.OnCanUseVoiceRadio(sender, recipient) ?? canUse);
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if (canUse != null)
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{
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@@ -116,7 +120,8 @@ namespace Barotrauma.Networking
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}
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}
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float range = GameMain.LuaCs.Hook.Call<float?>("changeLocalVoiceRange", sender, recipient) ?? 1.0f;
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float range = 1.0f;
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LuaCsSetup.Instance.EventService.PublishEvent<IEventChangeLocalVoiceRange>(x => range = x.OnChangeLocalVoiceRange(sender, recipient) ?? range);
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if (recipientSpectating)
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{
|
||||
|
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Reference in New Issue
Block a user