Merge branch 'heads/upstream' into OBT/1.2.0(SpringUpdate)
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@@ -16,6 +16,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml.Linq;
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using Barotrauma.LuaCs.Events;
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using static Barotrauma.FabricationRecipe;
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namespace Barotrauma
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@@ -222,8 +223,6 @@ namespace Barotrauma
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private static bool IsCommandPermitted(Identifier command, GameClient client)
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{
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if (GameMain.LuaCs.Game.IsCustomCommandPermitted(command)) { return true; }
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switch (command.Value.ToLowerInvariant())
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{
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case "kick":
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@@ -659,14 +658,6 @@ namespace Barotrauma
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return;
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}
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bool luaCsEnabled = true;
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if (args.Length > 3)
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{
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bool.TryParse(args[3], out luaCsEnabled);
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}
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if (luaCsEnabled) { GameMain.LuaCs.Initialize(); }
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GameMain.MainMenuScreen.QuickStart(fixedSeed: false, subName, difficulty, levelGenerationParams);
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}, getValidArgs: () => new[] { SubmarineInfo.SavedSubmarines.Select(s => s.Name).Distinct().OrderBy(s => s).ToArray() }));
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@@ -4236,51 +4227,8 @@ namespace Barotrauma
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NewMessage("Minimum main path width: " + (Level.Loaded.LevelData?.MinMainPathWidth?.ToString() ?? "unknown"));
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}
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});
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commands.Add(new Command("cl_lua", $"cl_lua: Runs a string on the client.", (string[] args) =>
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{
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if (GameMain.Client != null && !GameMain.Client.HasPermission(ClientPermissions.ConsoleCommands))
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{
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ThrowError("Command not permitted.");
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return;
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}
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if (GameMain.LuaCs.Lua == null)
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{
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ThrowError("LuaCs not initialized, use the console command cl_reloadluacs to force initialization.");
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return;
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}
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try
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{
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GameMain.LuaCs.Lua.DoString(string.Join(" ", args));
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}
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catch(Exception ex)
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{
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LuaCsLogger.HandleException(ex, LuaCsMessageOrigin.LuaMod);
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}
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}));
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commands.Add(new Command("cl_reloadlua|cl_reloadcs|cl_reloadluacs", "Re-initializes the LuaCs environment.", (string[] args) =>
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{
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GameMain.LuaCs.Initialize();
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}));
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commands.Add(new Command("cl_toggleluadebug", "Toggles the MoonSharp Debug Server.", (string[] args) =>
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{
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int port = 41912;
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if (args.Length > 0)
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{
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int.TryParse(args[0], out port);
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}
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GameMain.LuaCs.ToggleDebugger(port);
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}));
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}
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private static void ReloadWearables(Character character, int variant = 0)
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{
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foreach (var limb in character.AnimController.Limbs)
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