Unstable 0.1500.0.0
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using System.Xml.Linq;
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namespace Barotrauma.Abilities
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{
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class CharacterAbilityModifyStat : CharacterAbility
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{
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private readonly StatTypes statType;
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private readonly float value;
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bool lastState;
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public CharacterAbilityModifyStat(CharacterAbilityGroup characterAbilityGroup, XElement abilityElement) : base(characterAbilityGroup, abilityElement)
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{
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statType = CharacterAbilityGroup.ParseStatType(abilityElement.GetAttributeString("stattype", ""), CharacterTalent.DebugIdentifier);
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value = abilityElement.GetAttributeFloat("value", 0f);
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}
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protected override void VerifyState(bool conditionsMatched, float timeSinceLastUpdate)
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{
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if (conditionsMatched != lastState)
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{
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Character.ChangeStat(statType, conditionsMatched ? value : -value);
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lastState = conditionsMatched;
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}
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}
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}
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}
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