Unstable 0.1500.0.0
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+34
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using System;
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using System.Xml.Linq;
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namespace Barotrauma.Abilities
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{
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class CharacterAbilityModifyFlag : CharacterAbility
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{
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private AbilityFlags abilityFlag;
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private bool lastState;
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public CharacterAbilityModifyFlag(CharacterAbilityGroup characterAbilityGroup, XElement abilityElement) : base(characterAbilityGroup, abilityElement)
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{
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abilityFlag = ParseFlagType(abilityElement.GetAttributeString("flagtype", ""), CharacterTalent.DebugIdentifier);
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}
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protected override void VerifyState(bool conditionsMatched, float timeSinceLastUpdate)
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{
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if (conditionsMatched != lastState)
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{
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if (conditionsMatched)
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{
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Character.AddAbilityFlag(abilityFlag);
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}
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else
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{
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Character.RemoveAbilityFlag(abilityFlag);
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}
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lastState = conditionsMatched;
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}
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}
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}
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}
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