Unstable 0.1500.0.0
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+25
-1
@@ -237,6 +237,26 @@ namespace Barotrauma
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(Strength - currentEffect.MinStrength) / (currentEffect.MaxStrength - currentEffect.MinStrength));
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}
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public float GetStatValue(StatTypes statType)
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{
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if (!(GetViableEffect() is AfflictionPrefab.Effect currentEffect)) { return 0.0f; }
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if (currentEffect.AfflictionStatValues.TryGetValue(statType, out var value))
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{
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return MathHelper.Lerp(
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value.minValue,
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value.maxValue,
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(Strength - currentEffect.MinStrength) / (currentEffect.MaxStrength - currentEffect.MinStrength));
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}
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return 0.0f;
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}
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private AfflictionPrefab.Effect GetViableEffect()
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{
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if (Strength < Prefab.ActivationThreshold) { return null; }
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return GetActiveEffect();
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}
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public virtual void Update(CharacterHealth characterHealth, Limb targetLimb, float deltaTime)
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{
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foreach (AfflictionPrefab.PeriodicEffect periodicEffect in Prefab.PeriodicEffects)
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@@ -264,7 +284,11 @@ namespace Barotrauma
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if (currentEffect.StrengthChange < 0) // Reduce diminishing of buffs if boosted
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{
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_strength += currentEffect.StrengthChange * deltaTime * StrengthDiminishMultiplier;
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float durationMultiplier = 1 / (1 + (Prefab.IsBuff ? characterHealth.Character.GetStatValue(StatTypes.BuffDurationMultiplier)
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: characterHealth.Character.GetStatValue(StatTypes.DebuffDurationMultiplier)));
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_strength += currentEffect.StrengthChange * deltaTime * StrengthDiminishMultiplier * durationMultiplier;
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}
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else // Reduce strengthening of afflictions if resistant
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{
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