Unstable 0.1500.0.0

This commit is contained in:
Markus Isberg
2021-08-26 21:08:21 +09:00
parent 265a2e7ab3
commit 501e02c026
245 changed files with 9775 additions and 2034 deletions
@@ -25,6 +25,7 @@ namespace Barotrauma
public Effect PostProcessEffect { get; private set; }
public Effect GradientEffect { get; private set; }
public Effect GrainEffect { get; private set; }
public Effect BlueprintEffect { get; set; }
public GameScreen(GraphicsDevice graphics, ContentManager content)
{
@@ -43,12 +44,14 @@ namespace Barotrauma
PostProcessEffect = content.Load<Effect>("Effects/postprocess_opengl");
GradientEffect = content.Load<Effect>("Effects/gradientshader_opengl");
GrainEffect = content.Load<Effect>("Effects/grainshader_opengl");
BlueprintEffect = content.Load<Effect>("Effects/blueprintshader_opengl");
#else
//var blurEffect = content.Load<Effect>("Effects/blurshader");
damageEffect = content.Load<Effect>("Effects/damageshader");
PostProcessEffect = content.Load<Effect>("Effects/postprocess");
GradientEffect = content.Load<Effect>("Effects/gradientshader");
GrainEffect = content.Load<Effect>("Effects/grainshader");
BlueprintEffect = content.Load<Effect>("Effects/blueprintshader");
#endif
damageStencil = TextureLoader.FromFile("Content/Map/walldamage.png");