Unstable 0.1500.0.0
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@@ -138,6 +138,8 @@ namespace Barotrauma.Particles
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public void Emit(float deltaTime, Vector2 position, Hull hullGuess = null, float angle = 0.0f, float particleRotation = 0.0f, float velocityMultiplier = 1.0f, float sizeMultiplier = 1.0f, float amountMultiplier = 1.0f, Color? colorMultiplier = null, ParticlePrefab overrideParticle = null, Tuple<Vector2, Vector2> tracerPoints = null)
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{
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if (GameMain.Client?.MidRoundSyncing ?? false) { return; }
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if (initialDelay < Prefab.Properties.InitialDelay)
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{
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initialDelay += deltaTime;
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