Unstable 0.1500.0.0
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@@ -8,6 +8,8 @@ namespace Barotrauma
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{
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partial void ExplodeProjSpecific(Vector2 worldPosition, Hull hull)
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{
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if (GameMain.Client?.MidRoundSyncing ?? false) { return; }
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if (shockwave)
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{
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GameMain.ParticleManager.CreateParticle("shockwave", worldPosition,
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