Unstable 0.1500.0.0

This commit is contained in:
Markus Isberg
2021-08-26 21:08:21 +09:00
parent 265a2e7ab3
commit 501e02c026
245 changed files with 9775 additions and 2034 deletions
@@ -8,6 +8,8 @@ namespace Barotrauma
{
partial void ExplodeProjSpecific(Vector2 worldPosition, Hull hull)
{
if (GameMain.Client?.MidRoundSyncing ?? false) { return; }
if (shockwave)
{
GameMain.ParticleManager.CreateParticle("shockwave", worldPosition,
@@ -676,7 +676,7 @@ namespace Barotrauma
}
else
{
remoteBackgroundSections.Add(new BackgroundSection(new Rectangle(0, 0, 1, 1), i, colorStrength, color, 0));
remoteBackgroundSections.Add(new BackgroundSection(new Rectangle(0, 0, 1, 1), (ushort)i, colorStrength, color, 0));
}
}
paintAmount = BackgroundSections.Sum(s => s.ColorStrength);
@@ -238,13 +238,13 @@ namespace Barotrauma.Lights
//draw a black rectangle on hulls to hide background lights behind subs
//---------------------------------------------------------------------------------------------------
if (backgroundObstructor != null)
/*if (backgroundObstructor != null)
{
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied);
spriteBatch.Draw(backgroundObstructor, new Rectangle(0, 0,
(int)(GameMain.GraphicsWidth * currLightMapScale), (int)(GameMain.GraphicsHeight * currLightMapScale)), Color.Black);
spriteBatch.End();
}
}*/
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.Opaque, transformMatrix: spriteBatchTransform);
Dictionary<Hull, Rectangle> visibleHulls = GetVisibleHulls(cam);
@@ -258,7 +258,7 @@ namespace Barotrauma.Lights
spriteBatch.End();
SolidColorEffect.CurrentTechnique = SolidColorEffect.Techniques["SolidColor"];
SolidColorEffect.Parameters["color"].SetValue(AmbientLight.ToVector4());
SolidColorEffect.Parameters["color"].SetValue(AmbientLight.Opaque().ToVector4());
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, transformMatrix: spriteBatchTransform, effect: SolidColorEffect);
Submarine.DrawDamageable(spriteBatch, null);
spriteBatch.End();
@@ -7,6 +7,7 @@ using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Immutable;
using Barotrauma.IO;
using System.Linq;
using System.Xml.Linq;
@@ -403,6 +404,8 @@ namespace Barotrauma
}
}
// TODO remove
[Obsolete("Use MiniMap.CreateMiniMap()")]
public void CreateMiniMap(GUIComponent parent, IEnumerable<Entity> pointsOfInterest = null, bool ignoreOutpost = false)
{
Rectangle worldBorders = GetDockedBorders();
@@ -417,24 +420,125 @@ namespace Barotrauma
GUIFrame hullContainer = new GUIFrame(new RectTransform(
(parentAspectRatio > aspectRatio ? new Vector2(aspectRatio / parentAspectRatio, 1.0f) : new Vector2(1.0f, parentAspectRatio / aspectRatio)) * scale,
parent.RectTransform, Anchor.Center),
style: null);
style: null)
{
UserData = "hullcontainer"
};
var connectedSubs = GetConnectedSubs();
foreach (Hull hull in Hull.hullList)
{
if (hull.Submarine != this && !connectedSubs.Contains(hull.Submarine)) { continue; }
if (ignoreOutpost && !IsEntityFoundOnThisSub(hull, true)) { continue; }
HashSet<Hull> hullList = Hull.hullList.Where(hull => hull.Submarine == this || connectedSubs.Contains(hull.Submarine)).Where(hull => !ignoreOutpost || IsEntityFoundOnThisSub(hull, true)).ToHashSet();
Dictionary<Hull, HashSet<Hull>> combinedHulls = new Dictionary<Hull, HashSet<Hull>>();
foreach (Hull hull in hullList)
{
if (combinedHulls.ContainsKey(hull) || combinedHulls.Values.Any(hh => hh.Contains(hull))) { continue; }
List<Hull> linkedHulls = new List<Hull>();
MiniMap.GetLinkedHulls(hull, linkedHulls);
linkedHulls.Remove(hull);
foreach (Hull linkedHull in linkedHulls)
{
if (!combinedHulls.ContainsKey(hull))
{
combinedHulls.Add(hull, new HashSet<Hull>());
}
combinedHulls[hull].Add(linkedHull);
}
}
foreach (Hull hull in hullList)
{
Vector2 relativeHullPos = new Vector2(
(hull.WorldRect.X - worldBorders.X) / (float)worldBorders.Width,
(worldBorders.Y - hull.WorldRect.Y) / (float)worldBorders.Height);
Vector2 relativeHullSize = new Vector2(hull.Rect.Width / (float)worldBorders.Width, hull.Rect.Height / (float)worldBorders.Height);
var hullFrame = new GUIFrame(new RectTransform(relativeHullSize, hullContainer.RectTransform) { RelativeOffset = relativeHullPos }, style: "MiniMapRoom", color: Color.DarkCyan * 0.8f)
bool hideHull = combinedHulls.ContainsKey(hull) || combinedHulls.Values.Any(hh => hh.Contains(hull));
if (hideHull) { continue; }
Color color = Color.DarkCyan * 0.8f;
var hullFrame = new GUIFrame(new RectTransform(relativeHullSize, hullContainer.RectTransform) { RelativeOffset = relativeHullPos }, style: "MiniMapRoom", color: color)
{
UserData = hull
};
new GUIFrame(new RectTransform(Vector2.One, hullFrame.RectTransform), style: "ScanLines", color: Color.DarkCyan * 0.8f);
new GUIFrame(new RectTransform(Vector2.One, hullFrame.RectTransform), style: "ScanLines", color: color);
}
foreach (var (mainHull, linkedHulls) in combinedHulls)
{
MiniMapHullData data = ConstructLinkedHulls(mainHull, linkedHulls, hullContainer, worldBorders);
Vector2 relativeHullPos = new Vector2(
(data.Bounds.X - worldBorders.X) / worldBorders.Width,
(worldBorders.Y - data.Bounds.Y) / worldBorders.Height);
Vector2 relativeHullSize = new Vector2(data.Bounds.Width / worldBorders.Width, data.Bounds.Height / worldBorders.Height);
Color color = Color.DarkCyan * 0.8f;
float highestY = 0f,
highestX = 0f;
foreach (var (r, _) in data.RectDatas)
{
float y = r.Y - -r.Height,
x = r.X;
if (y > highestY) { highestY = y; }
if (x > highestX) { highestX = x; }
}
HashSet<GUIFrame> frames = new HashSet<GUIFrame>();
foreach (var (snappredRect, hull) in data.RectDatas)
{
RectangleF rect = snappredRect;
rect.Height = -rect.Height;
rect.Y -= rect.Height;
var (parentW, parentH) = hullContainer.Rect.Size.ToVector2();
Vector2 size = new Vector2(rect.Width / parentW, rect.Height / parentH);
// TODO this won't be required if we some day switch RectTransform to use RectangleF
const float padding = 0.001f;
size.X += padding;
size.Y += padding;
Vector2 pos = new Vector2(rect.X / parentW, rect.Y / parentH);
GUIFrame hullFrame = new GUIFrame(new RectTransform(size, hullContainer.RectTransform) { RelativeOffset = pos }, style: "ScanLinesSeamless", color: color)
{
UserData = hull,
UVOffset = new Vector2(highestX - rect.X, highestY - rect.Y)
};
frames.Add(hullFrame);
}
new GUICustomComponent(new RectTransform(relativeHullSize, hullContainer.RectTransform) { RelativeOffset = relativeHullPos }, (spriteBatch, component) =>
{
foreach (List<Vector2> list in data.Polygon)
{
spriteBatch.DrawPolygonInner(hullContainer.Rect.Location.ToVector2(), list, component.Color, 2f);
}
}, (deltaTime, component) =>
{
if (component.Parent.Rect.Size != data.ParentSize)
{
data = ConstructLinkedHulls(mainHull, linkedHulls, hullContainer, worldBorders);
}
})
{
UserData = frames,
Color = color,
CanBeFocused = false
};
}
if (pointsOfInterest != null)
@@ -453,6 +557,64 @@ namespace Barotrauma
}
}
public static MiniMapHullData ConstructLinkedHulls(Hull mainHull, HashSet<Hull> linkedHulls, GUIComponent parent, Rectangle worldBorders)
{
Rectangle parentRect = parent.Rect;
Dictionary<Hull, Rectangle> rects = new Dictionary<Hull, Rectangle>();
Rectangle worldRect = mainHull.WorldRect;
worldRect.Y = -worldRect.Y;
rects.Add(mainHull, worldRect);
foreach (Hull hull in linkedHulls)
{
Rectangle rect = hull.WorldRect;
rect.Y = -rect.Y;
worldRect = Rectangle.Union(worldRect, rect);
rects.Add(hull, rect);
}
worldRect.Y = -worldRect.Y;
List<RectangleF> normalizedRects = new List<RectangleF>();
List<Hull> hullRefs = new List<Hull>();
foreach (var (hull, rect) in rects)
{
Rectangle wRect = rect;
wRect.Y = -wRect.Y;
var (posX, posY) = new Vector2(
(wRect.X - worldBorders.X) / (float)worldBorders.Width,
(worldBorders.Y - wRect.Y) / (float)worldBorders.Height);
var (scaleX, scaleY) = new Vector2(wRect.Width / (float)worldBorders.Width, wRect.Height / (float)worldBorders.Height);
RectangleF newRect = new RectangleF(posX * parentRect.Width, posY * parentRect.Height, scaleX * parentRect.Width, scaleY * parentRect.Height);
normalizedRects.Add(newRect);
hullRefs.Add(hull);
}
ImmutableArray<RectangleF> snappedRectangles = ToolBox.SnapRectangles(normalizedRects, treshold: 1);
List<List<Vector2>> polygon = ToolBox.CombineRectanglesIntoShape(snappedRectangles);
List<List<Vector2>> scaledPolygon = new List<List<Vector2>>();
foreach (List<Vector2> list in polygon)
{
var (polySizeX, polySizeY) = ToolBox.GetPolygonBoundingBoxSize(list);
float sizeX = polySizeX - 1f,
sizeY = polySizeY - 1f;
scaledPolygon.Add(ToolBox.ScalePolygon(list, new Vector2(sizeX / polySizeX, sizeY / polySizeY)));
}
return new MiniMapHullData(scaledPolygon, worldRect, parentRect.Size, snappedRectangles, hullRefs.ToImmutableArray());
}
public void CheckForErrors()
{
List<string> errorMsgs = new List<string>();