The server can start the game

This commit is contained in:
Regalis
2016-09-09 19:49:13 +03:00
parent 4763dac21b
commit 4fbb83e2e7
4 changed files with 235 additions and 60 deletions

View File

@@ -513,12 +513,87 @@ namespace Barotrauma.Networking
case ServerPacketHeader.UPDATE_LOBBY:
ReadLobbyUpdate(inc);
break;
case ServerPacketHeader.QUERY_STARTGAME:
string subName = inc.ReadString();
string subHash = inc.ReadString();
string shuttleName = inc.ReadString();
string shuttleHash = inc.ReadString();
NetOutgoingMessage readyToStartMsg = client.CreateMessage();
readyToStartMsg.Write((byte)ClientPacketHeader.RESPONSE_STARTGAME);
readyToStartMsg.Write(
GameMain.NetLobbyScreen.TrySelectSub(subName, subHash, GameMain.NetLobbyScreen.SubList) &&
GameMain.NetLobbyScreen.TrySelectSub(shuttleName, shuttleHash, GameMain.NetLobbyScreen.ShuttleList.ListBox));
client.SendMessage(readyToStartMsg, NetDeliveryMethod.ReliableUnordered);
break;
case ServerPacketHeader.STARTGAME:
startGameCoroutine = GameMain.ShowLoading(StartGame(inc), false);
break;
}
break;
}
}
}
private IEnumerable<object> StartGame(NetIncomingMessage inc)
{
if (Character != null) Character.Remove();
endVoteTickBox.Selected = false;
int seed = inc.ReadInt32();
string levelSeed = inc.ReadString();
int missionTypeIndex = inc.ReadByte();
string subName = inc.ReadString();
string subHash = inc.ReadString();
string shuttleName = inc.ReadString();
string shuttleHash = inc.ReadString();
string modeName = inc.ReadString();
bool respawnAllowed = inc.ReadBoolean();
GameModePreset gameMode = GameModePreset.list.Find(gm => gm.Name == modeName);
if (gameMode == null)
{
DebugConsole.ThrowError("Game mode ''" + modeName + "'' not found!");
yield return CoroutineStatus.Success;
}
if (!GameMain.NetLobbyScreen.TrySelectSub(subName, subHash, GameMain.NetLobbyScreen.SubList))
{
yield return CoroutineStatus.Success;
}
if (!GameMain.NetLobbyScreen.TrySelectSub(shuttleName, shuttleHash, GameMain.NetLobbyScreen.ShuttleList.ListBox))
{
yield return CoroutineStatus.Success;
}
Rand.SetSyncedSeed(seed);
GameMain.GameSession = new GameSession(GameMain.NetLobbyScreen.SelectedSub, "", gameMode, Mission.MissionTypes[missionTypeIndex]);
GameMain.GameSession.StartShift(levelSeed);
if (respawnAllowed) respawnManager = new RespawnManager(this, GameMain.NetLobbyScreen.SelectedShuttle);
gameStarted = true;
endVoteTickBox.Visible = Voting.AllowEndVoting && myCharacter != null;
GameMain.GameScreen.Select();
yield return CoroutineStatus.Success;
}
private void ReadLobbyUpdate(NetIncomingMessage inc)
{
ServerNetObject objHeader;