(b0f5305f2) Unstable v0.9.10.0
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@@ -160,21 +160,34 @@ namespace Steamworks
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/// </summary>
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public static int FileCount => Internal.GetFileCount();
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/// <summary>
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/// Get a list of filenames synchronized by Steam Cloud
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/// </summary>
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public static IEnumerable<string> Files
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public struct RemoteFile
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{
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get
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public string Filename;
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public int Size;
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public bool Delete()
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{
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int _ = 0;
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for( int i=0; i<FileCount; i++ )
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{
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var filename = Internal.GetFileNameAndSize( i, ref _ );
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yield return filename;
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}
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return Internal.FileDelete(Filename);
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}
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}
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/// <summary>
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/// Get a list of filenames synchronized by Steam Cloud
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/// </summary>
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public static List<RemoteFile> Files
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{
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get
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{
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var ret = new List<RemoteFile>();
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int count = FileCount;
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for( int i=0; i<count; i++ )
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{
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int size = -1;
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var filename = Internal.GetFileNameAndSize( i, ref size );
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ret.Add(new RemoteFile { Filename = filename, Size = size });
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}
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return ret;
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}
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}
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}
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}
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@@ -98,6 +98,13 @@ namespace Steamworks.Ugc
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return this;
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}
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public bool HasTag( string tag )
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{
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if (Tags != null && Tags.Contains(tag)) { return true; }
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return false;
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}
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public async Task<PublishResult> SubmitAsync( IProgress<float> progress = null )
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{
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var result = default( PublishResult );
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+14
-3
@@ -8,8 +8,18 @@ namespace Microsoft.Xna.Framework.Graphics
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{
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public sealed partial class SamplerStateCollection
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{
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private int _d3dMaxDirty;
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private int _d3dDirty;
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partial void CalculateMaxDirty()
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{
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_d3dMaxDirty = 0;
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for (var i = 0; i < _actualSamplers.Length; i++)
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{
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_d3dMaxDirty |= 1 << i;
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}
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}
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private void PlatformSetSamplerState(int index)
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{
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_d3dDirty |= 1 << index;
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@@ -17,12 +27,12 @@ namespace Microsoft.Xna.Framework.Graphics
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private void PlatformClear()
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{
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_d3dDirty = int.MaxValue;
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_d3dDirty = _d3dMaxDirty;
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}
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private void PlatformDirty()
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{
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_d3dDirty = int.MaxValue;
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_d3dDirty = _d3dMaxDirty;
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}
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internal void PlatformSetSamplers(GraphicsDevice device)
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@@ -60,7 +70,8 @@ namespace Microsoft.Xna.Framework.Graphics
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break;
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}
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_d3dDirty = 0;
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if (_d3dDirty != 0) { throw new System.Exception($"SamplerStateCollection still dirty ({_d3dDirty})"); }
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//_d3dDirty = 0;
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}
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}
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}
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+4
-1
@@ -23,6 +23,8 @@ namespace Microsoft.Xna.Framework.Graphics
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private readonly SamplerState[] _actualSamplers;
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private readonly bool _applyToVertexStage;
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partial void CalculateMaxDirty();
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internal SamplerStateCollection(GraphicsDevice device, int maxSamplers, bool applyToVertexStage)
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{
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_graphicsDevice = device;
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@@ -38,7 +40,8 @@ namespace Microsoft.Xna.Framework.Graphics
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_actualSamplers = new SamplerState[maxSamplers];
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_applyToVertexStage = applyToVertexStage;
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Clear();
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CalculateMaxDirty();
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Clear();
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}
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public SamplerState this [int index]
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+7
-4
@@ -16,13 +16,15 @@ namespace Microsoft.Xna.Framework.Graphics
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return;
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if (_applyToVertexStage)
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ClearTargets(targets, device._d3dContext.VertexShader);
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ClearTargets(targets, device, device._d3dContext.VertexShader);
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else
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ClearTargets(targets, device._d3dContext.PixelShader);
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ClearTargets(targets, device, device._d3dContext.PixelShader);
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}
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private void ClearTargets(RenderTargetBinding[] targets, SharpDX.Direct3D11.CommonShaderStage shaderStage)
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private void ClearTargets(RenderTargetBinding[] targets, GraphicsDevice device, SharpDX.Direct3D11.CommonShaderStage shaderStage)
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{
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PlatformSetTextures(device);
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// NOTE: We make the assumption here that the caller has
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// locked the d3dContext for us to use.
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@@ -92,7 +94,8 @@ namespace Microsoft.Xna.Framework.Graphics
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break;
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}
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_dirty = 0;
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if (_dirty != 0) { throw new System.Exception($"TextureCollection still dirty ({_dirty})"); }
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//_dirty = 0;
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}
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}
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}
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@@ -12,13 +12,18 @@ namespace Microsoft.Xna.Framework.Graphics
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private readonly Texture[] _textures;
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private readonly bool _applyToVertexStage;
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private int _dirty;
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private int _dirtyMax;
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internal TextureCollection(GraphicsDevice graphicsDevice, int maxTextures, bool applyToVertexStage)
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{
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_graphicsDevice = graphicsDevice;
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_textures = new Texture[maxTextures];
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_applyToVertexStage = applyToVertexStage;
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_dirty = int.MaxValue;
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for (int i=0;i<maxTextures;i++)
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{
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_dirtyMax |= 1 << i;
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}
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_dirty = _dirtyMax;
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PlatformInit();
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}
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@@ -47,7 +52,7 @@ namespace Microsoft.Xna.Framework.Graphics
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_textures[i] = null;
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PlatformClear();
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_dirty = int.MaxValue;
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_dirty = _dirtyMax;
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}
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/// <summary>
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@@ -55,7 +60,7 @@ namespace Microsoft.Xna.Framework.Graphics
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/// </summary>
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internal void Dirty()
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{
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_dirty = int.MaxValue;
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_dirty = _dirtyMax;
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}
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internal void SetTextures(GraphicsDevice device)
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