(b0f5305f2) Unstable v0.9.10.0
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@@ -93,8 +93,8 @@ namespace Barotrauma.Items.Components
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controlLockTimer -= deltaTime;
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currPowerConsumption = Math.Abs(targetForce) / 100.0f * powerConsumption;
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//pumps consume more power when in a bad condition
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currPowerConsumption *= MathHelper.Lerp(1.5f, 1.0f, item.Condition / item.MaxCondition);
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//engines consume more power when in a bad condition
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item.GetComponent<Repairable>()?.AdjustPowerConsumption(ref currPowerConsumption);
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if (powerConsumption == 0.0f) { Voltage = 1.0f; }
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@@ -171,7 +171,7 @@ namespace Barotrauma.Items.Components
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outputContainer.Inventory.Locked = true;
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currPowerConsumption = powerConsumption;
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currPowerConsumption *= MathHelper.Lerp(1.5f, 1.0f, item.Condition / item.MaxCondition);
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item.GetComponent<Repairable>()?.AdjustPowerConsumption(ref currPowerConsumption);
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if (GameMain.NetworkMember?.IsServer ?? true)
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{
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+1
-1
@@ -42,7 +42,7 @@ namespace Barotrauma.Items.Components
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CurrFlow = 0.0f;
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currPowerConsumption = powerConsumption;
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//consume more power when in a bad condition
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currPowerConsumption *= MathHelper.Lerp(1.5f, 1.0f, item.Condition / item.MaxCondition);
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item.GetComponent<Repairable>()?.AdjustPowerConsumption(ref currPowerConsumption);
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if (powerConsumption <= 0.0f)
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{
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@@ -69,7 +69,7 @@ namespace Barotrauma.Items.Components
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currPowerConsumption = powerConsumption * Math.Abs(flowPercentage / 100.0f);
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//pumps consume more power when in a bad condition
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currPowerConsumption *= MathHelper.Lerp(1.5f, 1.0f, item.Condition / item.MaxCondition);
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item.GetComponent<Repairable>()?.AdjustPowerConsumption(ref currPowerConsumption);
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if (!HasPower) { return; }
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@@ -298,10 +298,7 @@ namespace Barotrauma.Items.Components
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{
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if (user != null && user.Info != null && user.SelectedConstruction == item)
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{
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user.Info.IncreaseSkillLevel(
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"helm",
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SkillSettings.Current.SkillIncreasePerSecondWhenSteering / Math.Max(userSkill, 1.0f) * deltaTime,
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user.WorldPosition + Vector2.UnitY * 150.0f);
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IncreaseSkillLevel(user, deltaTime);
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}
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Vector2 velocityDiff = steeringInput - targetVelocity;
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@@ -330,6 +327,18 @@ namespace Barotrauma.Items.Components
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item.SendSignal(0, targetLevel.ToString(CultureInfo.InvariantCulture), "velocity_y_out", null);
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}
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private void IncreaseSkillLevel(Character user, float deltaTime)
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{
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if (user?.Info == null) { return; }
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float userSkill = user.GetSkillLevel("helm") / 100.0f;
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user.Info.IncreaseSkillLevel(
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"helm",
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SkillSettings.Current.SkillIncreasePerSecondWhenSteering / Math.Max(userSkill, 1.0f) * deltaTime,
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user.WorldPosition + Vector2.UnitY * 150.0f);
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}
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private void UpdateAutoPilot(float deltaTime)
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{
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if (controlledSub == null) { return; }
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@@ -565,6 +574,7 @@ namespace Barotrauma.Items.Components
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unsentChanges = true;
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AutoPilot = true;
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}
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IncreaseSkillLevel(user, deltaTime);
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switch (objective.Option.ToLowerInvariant())
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{
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case "maintainposition":
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