(b0f5305f2) Unstable v0.9.10.0
This commit is contained in:
@@ -205,18 +205,6 @@ namespace Barotrauma.Items.Components
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DockingDir = GetDir(DockingTarget);
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DockingTarget.DockingDir = -DockingDir;
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if (door != null && DockingTarget.door != null)
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{
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WayPoint myWayPoint = WayPoint.WayPointList.Find(wp => door.LinkedGap == wp.ConnectedGap);
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WayPoint targetWayPoint = WayPoint.WayPointList.Find(wp => DockingTarget.door.LinkedGap == wp.ConnectedGap);
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if (myWayPoint != null && targetWayPoint != null)
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{
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myWayPoint.linkedTo.Add(targetWayPoint);
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targetWayPoint.linkedTo.Add(myWayPoint);
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}
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}
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CreateJoint(false);
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#if SERVER
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@@ -283,6 +271,20 @@ namespace Barotrauma.Items.Components
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{
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CreateHulls();
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}
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if (door != null && DockingTarget.door != null)
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{
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WayPoint myWayPoint = WayPoint.WayPointList.Find(wp => door.LinkedGap == wp.ConnectedGap);
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WayPoint targetWayPoint = WayPoint.WayPointList.Find(wp => DockingTarget.door.LinkedGap == wp.ConnectedGap);
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if (myWayPoint != null && targetWayPoint != null)
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{
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myWayPoint.FindHull();
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myWayPoint.linkedTo.Add(targetWayPoint);
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targetWayPoint.FindHull();
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targetWayPoint.linkedTo.Add(myWayPoint);
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}
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}
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}
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@@ -778,7 +780,9 @@ namespace Barotrauma.Items.Components
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if (myWayPoint != null && targetWayPoint != null)
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{
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myWayPoint.FindHull();
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myWayPoint.linkedTo.Remove(targetWayPoint);
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targetWayPoint.FindHull();
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targetWayPoint.linkedTo.Remove(myWayPoint);
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}
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}
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@@ -331,8 +331,8 @@ namespace Barotrauma.Items.Components
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if (!item.body.Enabled)
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{
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Limb rightHand = picker.AnimController.GetLimb(LimbType.RightHand);
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item.SetTransform(rightHand.SimPosition, 0.0f);
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Limb hand = picker.AnimController.GetLimb(LimbType.RightHand) ?? picker.AnimController.GetLimb(LimbType.LeftHand);
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item.SetTransform(hand != null ? hand.SimPosition : character.SimPosition, 0.0f);
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}
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bool alreadyEquipped = character.HasEquippedItem(item);
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@@ -369,17 +369,19 @@ namespace Barotrauma.Items.Components
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IsActive = false;
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}
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public bool CanBeAttached()
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public bool CanBeAttached(Character user)
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{
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if (!attachable || !Reattachable) { return false; }
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//can be attached anywhere in sub editor
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if (Screen.Selected == GameMain.SubEditorScreen) { return true; }
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//can be attached anywhere inside hulls
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if (item.CurrentHull != null) { return true; }
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Vector2 attachPos = user == null ? item.WorldPosition : GetAttachPosition(user, useWorldCoordinates: true);
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return Structure.GetAttachTarget(item.WorldPosition) != null;
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//can be attached anywhere inside hulls
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if (item.CurrentHull != null && Submarine.RectContains(item.CurrentHull.WorldRect, attachPos)) { return true; }
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return Structure.GetAttachTarget(attachPos) != null;
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}
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public bool CanBeDeattached()
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@@ -396,8 +398,14 @@ namespace Barotrauma.Items.Components
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return false;
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}
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//don't allow deattaching if part of a sub and outside hulls
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return item.Submarine == null || item.CurrentHull != null;
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if (item.CurrentHull == null)
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{
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return Structure.GetAttachTarget(item.WorldPosition) != null;
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}
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else
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{
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return true;
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}
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}
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public override bool Pick(Character picker)
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@@ -505,7 +513,7 @@ namespace Barotrauma.Items.Components
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if (character != null)
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{
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if (!character.IsKeyDown(InputType.Aim)) { return false; }
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if (!CanBeAttached()) { return false; }
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if (!CanBeAttached(character)) { return false; }
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if (GameMain.NetworkMember != null)
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{
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@@ -534,7 +542,7 @@ namespace Barotrauma.Items.Components
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else
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{
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item.Drop(character);
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item.SetTransform(ConvertUnits.ToSimUnits(GetAttachPosition(character)), 0.0f);
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item.SetTransform(ConvertUnits.ToSimUnits(GetAttachPosition(character)), 0.0f, findNewHull: false);
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}
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}
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@@ -543,16 +551,18 @@ namespace Barotrauma.Items.Components
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return true;
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}
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private Vector2 GetAttachPosition(Character user)
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private Vector2 GetAttachPosition(Character user, bool useWorldCoordinates = false)
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{
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if (user == null) { return item.Position; }
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if (user == null) { return useWorldCoordinates ? item.WorldPosition : item.Position; }
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Vector2 mouseDiff = user.CursorWorldPosition - user.WorldPosition;
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mouseDiff = mouseDiff.ClampLength(MaxAttachDistance);
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Vector2 userPos = useWorldCoordinates ? user.WorldPosition : user.Position;
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return new Vector2(
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MathUtils.RoundTowardsClosest(user.Position.X + mouseDiff.X, Submarine.GridSize.X),
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MathUtils.RoundTowardsClosest(user.Position.Y + mouseDiff.Y, Submarine.GridSize.Y));
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MathUtils.RoundTowardsClosest(userPos.X + mouseDiff.X, Submarine.GridSize.X),
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MathUtils.RoundTowardsClosest(userPos.Y + mouseDiff.Y, Submarine.GridSize.Y));
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}
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public override void UpdateBroken(float deltaTime, Camera cam)
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@@ -114,10 +114,6 @@ namespace Barotrauma.Items.Components
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{
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activePicker = picker;
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picker.PickingItem = item;
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var leftHand = picker.AnimController.GetLimb(LimbType.LeftHand);
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var rightHand = picker.AnimController.GetLimb(LimbType.RightHand);
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pickTimer = 0.0f;
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while (pickTimer < requiredTime && Screen.Selected != GameMain.SubEditorScreen)
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{
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@@ -326,6 +326,18 @@ namespace Barotrauma.Items.Components
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{
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if (RepairThroughHoles && f.IsSensor && f.Body?.UserData is Structure) { return false; }
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if (f.Body?.UserData as string == "ruinroom") { return false; }
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if (f.Body?.UserData is Item targetItem)
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{
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if (!HitItems) { return false; }
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if (HitBrokenDoors)
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{
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if (targetItem.GetComponent<Door>() == null && targetItem.Condition <= 0) { return false; }
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}
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else
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{
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if (targetItem.Condition <= 0) { return false; }
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}
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}
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return f.Body?.UserData != null;
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},
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allowInsideFixture: true));
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@@ -93,8 +93,8 @@ namespace Barotrauma.Items.Components
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controlLockTimer -= deltaTime;
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currPowerConsumption = Math.Abs(targetForce) / 100.0f * powerConsumption;
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//pumps consume more power when in a bad condition
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currPowerConsumption *= MathHelper.Lerp(1.5f, 1.0f, item.Condition / item.MaxCondition);
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//engines consume more power when in a bad condition
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item.GetComponent<Repairable>()?.AdjustPowerConsumption(ref currPowerConsumption);
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if (powerConsumption == 0.0f) { Voltage = 1.0f; }
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@@ -171,7 +171,7 @@ namespace Barotrauma.Items.Components
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outputContainer.Inventory.Locked = true;
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currPowerConsumption = powerConsumption;
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currPowerConsumption *= MathHelper.Lerp(1.5f, 1.0f, item.Condition / item.MaxCondition);
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item.GetComponent<Repairable>()?.AdjustPowerConsumption(ref currPowerConsumption);
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if (GameMain.NetworkMember?.IsServer ?? true)
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{
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+1
-1
@@ -42,7 +42,7 @@ namespace Barotrauma.Items.Components
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CurrFlow = 0.0f;
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currPowerConsumption = powerConsumption;
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//consume more power when in a bad condition
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currPowerConsumption *= MathHelper.Lerp(1.5f, 1.0f, item.Condition / item.MaxCondition);
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item.GetComponent<Repairable>()?.AdjustPowerConsumption(ref currPowerConsumption);
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if (powerConsumption <= 0.0f)
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{
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@@ -69,7 +69,7 @@ namespace Barotrauma.Items.Components
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currPowerConsumption = powerConsumption * Math.Abs(flowPercentage / 100.0f);
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//pumps consume more power when in a bad condition
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currPowerConsumption *= MathHelper.Lerp(1.5f, 1.0f, item.Condition / item.MaxCondition);
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item.GetComponent<Repairable>()?.AdjustPowerConsumption(ref currPowerConsumption);
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if (!HasPower) { return; }
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@@ -298,10 +298,7 @@ namespace Barotrauma.Items.Components
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{
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if (user != null && user.Info != null && user.SelectedConstruction == item)
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{
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user.Info.IncreaseSkillLevel(
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"helm",
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SkillSettings.Current.SkillIncreasePerSecondWhenSteering / Math.Max(userSkill, 1.0f) * deltaTime,
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user.WorldPosition + Vector2.UnitY * 150.0f);
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IncreaseSkillLevel(user, deltaTime);
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}
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Vector2 velocityDiff = steeringInput - targetVelocity;
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@@ -330,6 +327,18 @@ namespace Barotrauma.Items.Components
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item.SendSignal(0, targetLevel.ToString(CultureInfo.InvariantCulture), "velocity_y_out", null);
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}
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private void IncreaseSkillLevel(Character user, float deltaTime)
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{
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if (user?.Info == null) { return; }
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float userSkill = user.GetSkillLevel("helm") / 100.0f;
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user.Info.IncreaseSkillLevel(
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"helm",
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SkillSettings.Current.SkillIncreasePerSecondWhenSteering / Math.Max(userSkill, 1.0f) * deltaTime,
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user.WorldPosition + Vector2.UnitY * 150.0f);
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}
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private void UpdateAutoPilot(float deltaTime)
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{
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if (controlledSub == null) { return; }
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@@ -565,6 +574,7 @@ namespace Barotrauma.Items.Components
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unsentChanges = true;
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AutoPilot = true;
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}
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IncreaseSkillLevel(user, deltaTime);
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switch (objective.Option.ToLowerInvariant())
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{
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case "maintainposition":
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@@ -55,8 +55,8 @@ namespace Barotrauma.Items.Components
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set;
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}
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[Serialize(80.0f, true, description: "The condition of the item has to be below this for AI characters to repair it. Percentages of max condition."), Editable(MinValueFloat = 0.0f, MaxValueFloat = 100.0f)]
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public float AIRepairThreshold
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[Serialize(80.0f, true, description: "The condition of the item has to be below this for it to become repairable. Percentages of max condition."), Editable(MinValueFloat = 0.0f, MaxValueFloat = 100.0f)]
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public float RepairThreshold
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{
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get;
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set;
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@@ -112,13 +112,14 @@ namespace Barotrauma.Items.Components
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element.GetAttributeString("name", "");
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//backwards compatibility
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var showRepairUIAttribute = element.Attributes().FirstOrDefault(a => a.Name.ToString().Equals("showrepairuithreshold", StringComparison.OrdinalIgnoreCase));
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if (showRepairUIAttribute != null)
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var repairThresholdAttribute =
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element.Attributes().FirstOrDefault(a => a.Name.ToString().Equals("showrepairuithreshold", StringComparison.OrdinalIgnoreCase)) ??
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element.Attributes().FirstOrDefault(a => a.Name.ToString().Equals("airepairth44reshold", StringComparison.OrdinalIgnoreCase));
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if (repairThresholdAttribute != null)
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{
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float repairThreshold;
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if (Single.TryParse(showRepairUIAttribute.Value, NumberStyles.Float, CultureInfo.InvariantCulture, out repairThreshold))
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if (float.TryParse(repairThresholdAttribute.Value, NumberStyles.Float, CultureInfo.InvariantCulture, out float repairThreshold))
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{
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AIRepairThreshold = repairThreshold;
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RepairThreshold = repairThreshold;
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}
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}
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@@ -273,7 +274,7 @@ namespace Barotrauma.Items.Components
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float successFactor = requiredSkills.Count == 0 ? 1.0f : DegreeOfSuccess(CurrentFixer, requiredSkills);
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//item must have been below the repair threshold for the player to get an achievement or XP for repairing it
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if (item.ConditionPercentage < AIRepairThreshold)
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if (item.ConditionPercentage < RepairThreshold)
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{
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wasBroken = true;
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}
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@@ -357,6 +358,14 @@ namespace Barotrauma.Items.Components
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partial void UpdateProjSpecific(float deltaTime);
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public void AdjustPowerConsumption(ref float powerConsumption)
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{
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if (item.ConditionPercentage < RepairThreshold)
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{
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powerConsumption *= MathHelper.Lerp(1.5f, 1.0f, item.Condition / item.MaxCondition);
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}
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}
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private bool ShouldDeteriorate()
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{
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if (LastActiveTime > Timing.TotalTime) { return true; }
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@@ -182,8 +182,6 @@ namespace Barotrauma.Items.Components
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newConnection.Item.Position :
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newConnection.Item.Position - refSub.HiddenSubPosition;
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nodePos = RoundNode(nodePos);
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if (nodes.Count > 0 && nodes[0] == nodePos) { break; }
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if (nodes.Count > 1 && nodes[nodes.Count - 1] == nodePos) { break; }
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