(b0f5305f2) Unstable v0.9.10.0
This commit is contained in:
@@ -32,7 +32,19 @@ namespace Barotrauma
|
||||
|
||||
private readonly Dictionary<DecorativeSprite, DecorativeSprite.State> spriteAnimState = new Dictionary<DecorativeSprite, DecorativeSprite.State>();
|
||||
|
||||
public bool FakeBroken;
|
||||
private bool fakeBroken;
|
||||
public bool FakeBroken
|
||||
{
|
||||
get { return fakeBroken; }
|
||||
set
|
||||
{
|
||||
if (value != fakeBroken)
|
||||
{
|
||||
fakeBroken = value;
|
||||
SetActiveSprite();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Sprite activeSprite;
|
||||
public override Sprite Sprite
|
||||
@@ -145,11 +157,12 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
float displayCondition = FakeBroken ? 0.0f : condition;
|
||||
for (int i = 0; i < Prefab.BrokenSprites.Count;i++)
|
||||
{
|
||||
if (Prefab.BrokenSprites[i].FadeIn) { continue; }
|
||||
float minCondition = i > 0 ? Prefab.BrokenSprites[i - i].MaxCondition : 0.0f;
|
||||
if (condition <= minCondition || condition <= Prefab.BrokenSprites[i].MaxCondition)
|
||||
if (displayCondition <= minCondition || displayCondition <= Prefab.BrokenSprites[i].MaxCondition)
|
||||
{
|
||||
activeSprite = Prefab.BrokenSprites[i].Sprite;
|
||||
break;
|
||||
@@ -315,19 +328,25 @@ namespace Barotrauma
|
||||
if (holdable.Picker.SelectedItems[0] == this)
|
||||
{
|
||||
Limb holdLimb = holdable.Picker.AnimController.GetLimb(LimbType.RightHand);
|
||||
depth = holdLimb.ActiveSprite.Depth + holdable.Picker.AnimController.GetDepthOffset() + depthStep * 2;
|
||||
foreach (WearableSprite wearableSprite in holdLimb.WearingItems)
|
||||
if (holdLimb != null)
|
||||
{
|
||||
if (!wearableSprite.InheritLimbDepth && wearableSprite.Sprite != null) { depth = Math.Max(wearableSprite.Sprite.Depth + depthStep, depth); }
|
||||
depth = holdLimb.ActiveSprite.Depth + holdable.Picker.AnimController.GetDepthOffset() + depthStep * 2;
|
||||
foreach (WearableSprite wearableSprite in holdLimb.WearingItems)
|
||||
{
|
||||
if (!wearableSprite.InheritLimbDepth && wearableSprite.Sprite != null) { depth = Math.Max(wearableSprite.Sprite.Depth + depthStep, depth); }
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (holdable.Picker.SelectedItems[1] == this)
|
||||
{
|
||||
Limb holdLimb = holdable.Picker.AnimController.GetLimb(LimbType.LeftHand);
|
||||
depth = holdLimb.ActiveSprite.Depth + holdable.Picker.AnimController.GetDepthOffset() - depthStep * 2;
|
||||
foreach (WearableSprite wearableSprite in holdLimb.WearingItems)
|
||||
if (holdLimb != null)
|
||||
{
|
||||
if (!wearableSprite.InheritLimbDepth && wearableSprite.Sprite != null) { depth = Math.Min(wearableSprite.Sprite.Depth - depthStep, depth); }
|
||||
depth = holdLimb.ActiveSprite.Depth + holdable.Picker.AnimController.GetDepthOffset() - depthStep * 2;
|
||||
foreach (WearableSprite wearableSprite in holdLimb.WearingItems)
|
||||
{
|
||||
if (!wearableSprite.InheritLimbDepth && wearableSprite.Sprite != null) { depth = Math.Min(wearableSprite.Sprite.Depth - depthStep, depth); }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user